Oct 18 2020, 11:20 PM See Page
Quote (RaccoonMario371 on Aug 17 2020, 4:08 PM)
I can't run it :(

Can you give more details about the problem? What happens when you try to run it?
Aug 9 2019, 11:43 AM See Page
Quote (ZtefenPro on Aug 8 2019, 4:06 PM)
Ok, so i fixed it somehow... but one question. How do you put items in question boxes?
Also that poop easter egg xD...

Great! For that you should read the manual ;) (manual.pdf in the main folder). For now the editor is not user-friendly, but I will improve that in the next updates.
Aug 3 2019, 2:20 PM See Page
Quote (ZtefenPro on Aug 3 2019, 8:46 AM)
This game is broken. Why does mario move so quicky? I kept failing at the beggining because that goomba was moving lightspeed. Will you fix it?
Edit : I even installed the programs. Is mario on acid? I can post a video too if you want to see how fast he is. Also because the game is so fast, the lives go in the negatives.

Sorry to hear that, it look like you have a display with a higher refresh rate than 60Hz (currently the game v-syncs to the heighest refresh rate avaliable, assuming it is 60Hz). I observed this behaviour once on a 120Hz display, but since I only have 60Hz displays I totally forgot about it. I will definitly try to fix it in the next update (coming after my exams). Thanks for reporting!
P.S. The fact that the lives go negative is normal, for now :)
Jul 18 2019, 4:59 PM See Page
Quote (TheNothing on Jul 17 2019, 7:51 PM)
I am looking forward to the future of this project with great interest, and am already plotting levels in a notebook. I like the idea of having a full campaign editor,and will utilize it as soon as the feature is available. I am in agreement with several others here that there needs to be more enemies. Functional hammer brothers would be a very good plus. To me this is kind of a "poor man's Super Mario Maker" and I'll be very happy to see if and how it evolves. :)

Thank you, and everyone else who left a comment, for the feedback. I want to give an update on the developement: in the last weeks I have been working hard on the next update, and I made changes according to all the feedback I got. Unfortunately, in the next 3 weeks I will have to take a break from developement because of university exams. Until now I added many level themes, the possibility of having multiple subsections, more enemies and objects, more semisolid platforms,a commandline for debugging and choosing options and lua support for future scripting capabilities. I also rewrote the sound system and added many sounds (including editor music/sounds). But before publishing the update I feel I still need to add a better GUI for the editor and various menus, "classic" block break /death animations and the campaign editor. So, in conclusion, I'm sorry that the update will come later, but there will definitely be many additions!
Jul 18 2019, 3:58 PM See Page
Quote (Toonn on Jul 16 2019, 5:05 PM)
Really fun To play and mess around with!
I like the Physics (when a P-Switch Falls on Mario's head and bounce around xD) and the new edited sprites!
The "blood" and block break effect doesnot really fit for a mario game
Seeing that this is still in really early Develompent, I would give this a 6.5/10
Cant wait for other updates :D

I found a bug with the sound, When the P-Switch Theme ends The Overworld Music just stops completely

Thank you for the feedback/bug report! The bug will be fixed in the next version. Regarding the particles/blood I agree that they doesn't fit (as almost everybody pointed out XD), I added them rather as a joke (and to avoid coding in all the animations). I plan to add classic block breaking and death animations (but still leave the particles/blood as an option)
Jun 23 2019, 9:43 PM See Page
Quote (N-Mario on Jun 23 2019, 7:39 PM)
Meh....... This is mediocre at best.... Not even editor has its own music yet. Lot of sound seems to be absent.
The special FX like the particles are a nice touch, but prob just too much for a Mario game IMO.
Lava tiles don't even work correctly, and just act like solid platforms.
Conveyor belts only go in 1 direction, unless I missed something.
Middle mouse click would be a nice addition to get certain level objects without going through editor. But alas this is not the case.
It's REALLY hard to figure out how to create sub areas.

SO yea, just another mediocre sandbox Mario game.

Hi, thanks for leaving a comment. I would like to point out that this is still only a demo and by no way a finished game, this is the reason for the missing features/sounds. I started programming this game only as an exercise a few years ago, now I'm thinking ways to make it original. I uploaded it to get the first feedback, so thank you very much for that! :)
I would really like to advise you to read the manual (Manual.pdf). There you will also find a preview on the coming updates. Unfortunately, the editor UI is not yet very user friendly, this will much improve in the future. Conveyor belts are configurable (see the manual) and work in both direction at three different speeds.
The sub areas will be present in the next update ;) (Since the whole game is written in C++ without a game library, as exercise, and I don't have much free time, it takes me a long time to implement new features).
A major milestone will be online level sharing capability, I’m looking forward to that.