This is an alternative version of my previous spritesheet, which changes the appearance of the Koopalings' sprites to better match SMAS SMB1 Bowser's sprite (Which is based on the SMB3 Bowser sprite in the SNES version). Since I think that the ...
This is the final spritesheet that will feature SNES versions of elements added to SMM2 via updates (We can still dream and hope, though). The only things that aren't "custom" are the Phanto, the Cursed Key, some of the alternate Magic ...
This will be the second-to-last part for SMAS versions of the newly added Elements in Super Mario Maker 2 (unless Nintendo decides to release DLC, hopefully). Now, onto some of the graphics: The Mechakoopa sprites and some Koopaling sprites are completely ...
This is just something I made out of fun, because of the new Super Mario Maker 2 Update. I'll might do the other boxes in the near future. And, just like with the previous update, I'll redo the new sprites in the style of SMAS, as soon as the ...
Finally, I can release what I promised for half a year: The night versions of the 16Bit SMB3 SMAS BGs. Two things halted the process: the first and most important one is that school work has increased significantly over the past few months (oral exams, ...
Finally, I've made some SMAS SMB3 Sprites for the Elements from the new SMM2 2.0 update! The most difficult thing to recreate were the frozen blocks. I've included some variations to the elements (The original SMAS SMB3 Spike Ball sprite (whatever ...
A Project I started on the day the update 2.0 was released, I've had very much fun making these sprites. I'll release the SMB3 sprites soon. Please remember to give credit. I hope that you'll enjoy the new sprites (and of course, the ...
This is Part 2 of my SMM2 NSMBU SNES styled semisolids - the forest semisolids. I abided the same constraints as last time (15 Colors + Transparency per Semisolid). Please remember to give credit, if you use it for your Projects. I'm not sure ...
This is Part 2 of the SMM2 SMAS Backgrounds: SMB1 Day Backgrounds. Like with the SMB3 ones, I ported some of the Backgronds directly from Super Mario All-Stars, while others, like the Forest (Except for the clouds and the SMB3 recolored Leaves) one, ...
These are some Super Mario All-Stars SMB3 backgrounds I edited to fit into SMM2. Some of them, like the SMB3 Overworld Background were directly ripped from SMAS, while others are more or less custom, such as the "Pipe Forest". A night ...
SMM2 NSMBU Seesaw Platform in SMW style: This is the first new sprite in SMM2 that I remade in the SMW style. Everything with a light blue BG color uses the SNES SMW Palette, while everything with a purple BG color uses a custom palette based on the ...
This is the first part of a four-parted graphics pack, revolving around recreating the new NSMBU Semisolids within the SNES graphics restrictions (15 Colors + transparency, not counting Alpha channel. Next one will be forest. Please remember to give ...
Giant Glow Blocks for SMB1, SMB3 and SMW. When making the graphics, I tried to make them as faithful to the constraints of the respective console (3 colors + transparency for NES, 15 colors + transparency for SNES) as possible. (SMB3 is a special case, ...