Jan 14 2014, 1:29 PM See Page
It really does make her look like a fish!!!
Also, 1st comment!!!!!!
Nov 19 2013, 6:56 PM See Page
Quote (UltLuigi on Apr 25 2013, 2:04 AM)
A father made a ROM Hack of Donkey Kong where you play as Pauline to rescue Mario. That's where the sprites came from.

Did you not see the EDIT?
Jul 18 2013, 3:59 PM See Page
It's cool. Good job.
Dec 15 2012, 8:43 PM See Page
Quote (Giga M64 on Jun 14 2007, 5:13 PM)
Hyper call 911!
<picks up phone> This is the police, can I help you? (due tommorrow)
Oct 21 2012, 1:44 AM See Page
The pirate sprites could be giant versions
Oct 6 2012, 3:53 AM See Page
only one problem:
the P-switch is red
Oct 6 2012, 3:14 AM See Page
i'll give you credit, and edit these.
Oct 3 2012, 12:19 AM See Page
this is a 2d game. how would you do this?
Oct 2 2012, 10:32 PM See Page
Quote (Josiah on Oct 3 2006, 3:12 PM)
Hmm ok i'll fix the shading later

no way i like this
Sep 30 2012, 3:54 AM See Page
Quote (danimario9 on Sep 10 2012, 9:52 AM)
"SUPER MARIO 2D LAND"!

WAHOO!
Sep 28 2012, 6:41 PM See Page
Quote (Captain Koopa on Sep 9 2006, 6:04 PM)
You like that SMW style, don't you? I like it, it looks good!
uhh... no it doesn't,ok?
Sep 28 2012, 6:40 PM See Page
toad
red toad
green toad
ala-gold
bucken-berry
purple toad
Sep 23 2012, 8:16 PM See Page
DID YOU KNOW:
There were blue koopas in SMB(8-bit only). They were only in underground and castle levels. In the 16-bit version, they were replaced by green koopas.
Aug 27 2012, 1:04 AM See Page
in sml it looks like mario doesn't have a hat
Jul 16 2012, 2:12 PM See Page
Quote (Somari64 on Jun 21 2012, 3:02 AM)
Hmm...I like the way you think! I also like how you managed to keep true to the original poses, only make front and back versions! This is a truly interesting concept...

EDIT: Oh, I almost forgot...FIRST!!!

WHO CARES