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May 20 2007, 6:34 AM See Page
The tiles are pretty good, but you would surely do well to change your submission naming conventions.
May 20 2007, 6:31 AM See Page
Quote (JesseRooA22 on May 19 2007, 11:45 PM)
Isn't this an edit from SPP?

Yes, it is (it says "SPP" above the ones on the right).

But this does indeed look useful.
May 20 2007, 6:27 AM See Page
Awesome, this update contains my first and third submissions to the site. :D

(One is a review.)
May 20 2007, 6:24 AM See Page
I'm glad you found these useful. :)
May 20 2007, 2:45 AM See Page
Oh yeah, I should mention this too: Why is it that member groups (like Members, Banned, and Muted) don't show up on people's profiles if I'm using the Classic skin on here?
May 17 2007, 5:40 PM See Page
Quote (Black Squirrel on May 16 2007, 9:22 AM)
*4 colour rule.

And the characters in SMB2 were actually two sets of sprites rather than just one. In this sheet it's just one set, but by the final they added another sprite ontop of Mario, Luigi and Peach just for the sake of it. The MegaMan games do this as well. The downside to this is that the onscreen sprite limit is reached quicker, so not as many enemies and such can be displayed on one screen at once without flickering and slowdown. It's why this method wasn't used in SMB3.

That makes sense. SMB2 is in fact the game in which I first noticed that certain enemies don't appear on-screen at times when they normally would because of the sprite limit (I noticed this in part of 7-1 where there are all those enemies in the clouds).
May 17 2007, 5:36 PM See Page
Quote (SuperSonic on May 14 2007, 9:35 PM)
U can change that u know.If u go to the settings tab.

Yes. The StickyKeys feature isn't a good reason for not using Shift, as the feature can be disabled (and is practically useless anyway, so disabling it won't do any harm), and Shift is simply a good key to use in many fangames.
May 14 2007, 9:54 PM See Page
Quote (8-Bit wonder on May 11 2007, 11:28 AM)
i meant mario 128 it was the demo of mario galaxy and i hacked into a pikmin and i found a mario 128 file so please don't bully me about it because technicly i have got a demo of it

The SM128 demo, even if you do have it, was not a demo of Super Mario Galaxy. It wasn't even about outer space. It was only a tech demo to show what the Gamecube could do, even if Super Mario Galaxy incorporated part of the concept later (and Pikmin did too, so it's probably not much more like a demo for SMG than it's like one for Pikmin).
May 14 2007, 9:41 PM See Page
Quote (ShyGuy Lock on May 14 2007, 2:05 PM)
judgement by Member Groups is bad, correct?

No. Banned people don't have a right to respect on a site they're banned from. Their bad behavior has caused them to not deserve it.

I don't see how that comment of Mikirby's about SG being banned related to whatever argument you're talking about (though I haven't seen the argument), but I can't imagine he could rightly be considered a jerk for saying it.

Also, saying things against banned members isn't a mutable offense anyway.

EDIT: For the record, I'm not complaining about what happened to Mikirby. He was muted for what Nicholas mentioned, anyway, which was a different matter altogether.
May 14 2007, 4:40 PM See Page
I personally think the background is awesome, though I've heard others say they didn't like it also.
May 14 2007, 4:38 PM See Page
Quote (ShyGuy Lock on May 13 2007, 4:41 PM)
I don't know. He was mean, though, to some people.
EDIT:Isn't this bad?
I was telling about how my cuz Goombario has the game SMB2, to finish the argument in the MnL SMB2 enemies sheet. Look how he responded.

Um, I don't see how that's bad at all.
May 13 2007, 7:48 PM See Page
Quote (ShyGuy Lock on May 13 2007, 1:39 PM)
Hmm.....well, he WAS being mean to some people, having a smart mouth. Look at Giga M64's Mario Allstars 8-bit sheet comments.....

Perhaps it was for comment spamming/off-topicness. I doubt that making someone like Super Goombario mad (which was what was happening in the comments you're talking about) counts as very much of an offense in itself, to be honest, but arguing in comments isn't a good idea.
May 13 2007, 7:38 PM See Page
Quote (Thunderbolt on May 11 2007, 8:19 PM)
Simply amazing, but don't you think it's a tad on the easy side, Hat?

It's just the first world.

Too many fan games have hard first worlds, but not this one. :)
May 12 2007, 8:51 PM See Page
Quote (Starphy on May 12 2007, 9:04 AM)
Does it matter if its bloody?

Yeah, it kind of does matter if a game is bloody. I don't want to unexpectedly find myself playing a game that has blood in it, since I always steer clear of Mario games with blood in them.
May 9 2007, 11:52 PM See Page
Very good sheet overall, though the Goombas and larger Hammer Bros. look a bit like they have top jaws that stick out a bit too far, and the Koopas and Dry Bones have sort of oddly-shaped heads in my opinion.
May 9 2007, 9:25 PM See Page
Quote (8-Bit wonder on May 9 2007, 3:47 PM)
oh and i have a demo copy of mario galaxy so >_<

No, you don't.
May 9 2007, 3:07 PM See Page
The ? blocks are kind of hard to see.
May 9 2007, 3:05 PM See Page
I've never seen this before (haven't played much Wario Ware), but good job. :)
May 9 2007, 3:03 PM See Page
Nice customs!
May 9 2007, 3:02 PM See Page
Very nice rip, as usual.
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