Tanooki Mario Winter 2.0 | |||||
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Update History
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Author | Summary | Score |
Roo | It's like Tanooki Mario Winter, but 2.0er. | 6 / 10 |
mariolover11 | I'd give this game a 7, but the awkward controls lower it down to a 5. | 5 / 10 |
Average Score | 5.5 / 10 |
Comments |
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Mattdraw Nov 18 2010, 3:00 PM |
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Yup. Snow flakes.
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kadapunny Nov 19 2010, 1:45 AM |
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not bad, but the jump and other stuff is hard to use... why not them be buttons?
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bigmariofan1.0 Nov 19 2010, 3:10 AM |
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The whole mouse control thing probably made more sense four years ago when this was originally made... The reason why you use the mouse is because it was a requirement by a competition I entered; that the game HAD to use mouse control. So, I did the best I could to work with it, and after a few years I built again into this. I don't think this will be one of my best games, but I did what I could with the concept! Thanks for the feedback! |
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VinnyVideo Nov 19 2010, 6:59 PM |
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I like the concept a lot, but the controls are extremely awkward. Having to use A and D to move Mario is especially cumbersome; you should give players the option (either through key reassignments or adjustable controls) of being able to use the arrow keys to move. It would also be easier if you had the option of clicking an icon to jump/spin/turn into a statue instead of having to press a key.
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bigmariofan1.0 Nov 19 2010, 9:43 PM |
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Hm... I forgot that the A and D controls were only supposed to be temporary. For whatever reason while I was beta testing the game I needed to switch the controls over for a while. I guess I had gotten so used to that control scheme that I forgot I could go back to the arrow keys. My only concern in moving back to the arrow keys is with the ability keys (Q, W and E) and the player's ability to cover all the controls, but then again, you solved that issue with the idea of just clicking a button to cycle through them. In any case, I'll take that into consideration; thanks! |
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VinnyVideo Nov 20 2010, 12:50 PM |
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You could also use the more-common Z-X-C combination, or allow one key to cycle through Jump, Spin, and Statue. Also keep in mind that you can use a GM command to make the A key always have the same function as Left (for example). This way, you have the option of using either configuration. |
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bigmariofan1.0 Nov 26 2010, 3:05 PM |
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Well, I fixed a glitch and added some alternate controls, so I guess I'm just waiting for my update to make it through the queue!
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mariolover11 Nov 26 2010, 5:59 PM |
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I'll write a review in a day or 2 alright?
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bigmariofan1.0 Nov 29 2010, 5:11 PM |
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Looks like my update made it! Anyone that hasn't tried it should try it now. The controls have been readjusted to work better. |
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eddieweppler Dec 2 2010, 10:14 PM |
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Quote (VinnyVideo on Nov 20 2010, 1:50 PM) You could also use the more-common Z-X-C combination, or allow one key to cycle through Jump, Spin, and Statue.. this works only with an US keyboard for PAL / Europe keyboards, the Z button is switched with the y button, so you would break our finger with the "z-x-c combi" Quote (VinnyVideo on Nov 20 2010, 1:50 PM) Also keep in mind that you can use a GM command to make the A key always have the same function as Left (for example). This way, you have the option of using either configuration. this is WAAAY better! i always like fangames with the ability to alter your controls |
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Apr 24 2011, 1:15 PM |
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Quote (eddieweppler on Dec 2 2010, 10:14 PM) this works only with an US keyboard for PAL / Europe keyboards, the Z button is switched with the y button, so you would break our finger with the "z-x-c combi" i also have that Z switched with Y and oh when i press Z in some mario games i jump not switched with Y maybe because the gamemaker was made in PAL or Europe |
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bigmariofan1.0 Nov 4 2011, 3:35 AM |
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I had my brother editing the Goomba sprites... he did however, add a hint of a leaf on the head. Actually, I don't entirely understand what you mean. Tanoombas are an enemy type from the Mario & Luigi series, which is exactly what my enemy type was based off of. Regardless of the classification in Super Mario 3D Land, they are essentially Tanoomba enemies that originated from Mario & Luigi: Superstar Saga. I tend not to base my interpretations of pre-existing game elements on unreleased titles. |
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