Number of comments:
[Sound] Super Mario Galaxy: Cosmic Mario Voices Posted by: Arena at Sep 27 2022, 10:31 PM
I never liked the noise he made when he won
[Graphic] Kings Posted by: TomAndTheCats at Sep 26 2022, 3:50 PM
That's more of a Giant Land thing
[Graphic] more characters in the smb1 smm2 style!! Posted by: SamButSam at Sep 26 2022, 4:30 AM
Quote (eliasisamazing on Sep 25 2022, 8:29 AM)
No luigi submission, Sad. :sad: XD

that luigi was bad
this luigi is somewhat better
i am will release a new sheet soon
(soon meaning 2024 :troll:)
[Review] Review: Mario's slightly Unusual Boss Rush Posted by: SuperSledgeBro at Sep 25 2022, 11:45 PM
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Doesn't the Mega Man series do this sorta thing, having levels before fighting a boss? Yes, I know there are points where you just fight the bosses but this wasn't based on those points. Plus I thought, where is the fun in just fighting the boss? Wouldn't it be more creative to go through a level based on what media the boss is from?

Fair enough! The thing is that, based on the name of the game, I initially thought that the central focus would be entirely on the bosses.

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Yeah I know, the level design needs a lot of re-working. I think the camera issue will be mitigated once I fix up the level design, removing any blind jumps. Though, it would be nice to know exactly where you think there are blind jumps so I could easily chuck them out.

It's specifically on the level that has vertical scrolling, level 4. The spikes are placed far below what the camera can see, so, if I jump in what looks to be a pit, I won’t know what is down there until I’m already at the bottom. With the camera problem, even regular jumps are daring to make when the level wants you to go down some tunnels or ledges to progress, or to fall off a donut block to get a coin or a shortcut. If you don't manage to fix the camera, the alternative would be to push the deep spike traps up in a way that they’re easily visible.

I could add that level 9, the Mega Man one, did kill me once when I had to drop down to the bottom of the screen to warp to the next, because there was no knowing if I would be falling on a platform or a death pit.

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As for the Ice level, um, I'm not exactly sure what to do with this feedback. I guess making the straighter areas have a few forgiving moments would help?

My problem is how the elements are spaced, but I confess that I was being nitpicky.
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I honestly can't tell if this is supposed to be a bad thing or not. I guess I'm getting the implication that the levels need to be harder and not be very "world 1", as you say?

It's not a complaint or a compliment, It's just me summarizing the content of the game. I wrote the review making a quick summary of the contents while trying to include all the thoughts I had while I was playing the game.

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I know you said that some of the custom graphics looking wonky/cheap isn't a bad thing, and that, yes, looks aren't the focus, but this is something I also plan on updating since admittingly I was kinda rushing on the graphical side of the game when making it.

Oh. But you don't have to. I kinda find it charming this way, it makes the game feel like a modest and simple fan project. It's up to you, though!
[Graphic] NSMB Tropical Beach Tileset in Super Mario World Style Posted by: eliasisamazing at Sep 25 2022, 1:33 PM
Quote (eliasisamazing on Sep 25 2022, 1:32 PM)
Dig

DUggg
[Graphic] NSMB Tropical Beach Tileset in Super Mario World Style Posted by: eliasisamazing at Sep 25 2022, 1:32 PM
Quote (Luigibonus on Sep 16 2022, 7:40 PM)
Good to see you here Bakon, starting off with an excellent tileset!

Dig
[Graphic] more characters in the smb1 smm2 style!! Posted by: eliasisamazing at Sep 25 2022, 1:29 PM
No luigi submission, Sad. :sad: XD
[Graphic] Character Icons - Mario Tennis: Ultra Smash Posted by: DogToon64 at Sep 24 2022, 8:53 PM
Yeah. As the sheet's credits tag says, "give credit to Nintendo" and "credit to DogToon64 is optional, but would be nice". In other words, you don't have to ask me permission to use anything I ripped.
[Graphic] Paper Mario Character Sheets Posted by: Arena at Sep 24 2022, 6:23 PM
NO CREDIT NEEDED??? OMG I LOVE THIS SO MUCH!
[Graphic] Character Icons - Mario Tennis: Ultra Smash Posted by: TehSpartaMarkerYT at Sep 24 2022, 2:51 PM
May I use this for Friday Night Funkin?
[Graphic] Just Shapes & Beats Bosses Posted by: eliasisamazing at Sep 24 2022, 11:25 AM
Wow! my brother liked whatching that game!
[Graphic] Toad Icon - New Super Mario Bros. Wii Posted by: eliasisamazing at Sep 24 2022, 11:23 AM
XD its funny! UWU
[Graphic] Kings Posted by: OmegaF. at Sep 23 2022, 1:32 AM
I thought it would be funny
[Graphic] Kings Posted by: SuperSledgeBro at Sep 22 2022, 11:51 PM
Why is the king of world 7 so large?
[Graphic] Queen Merelda In Super Mario Kart Posted by: Santi gamer Acosta at Sep 22 2022, 5:18 AM
Still waiting Shadow
[Graphic] Arrow lift in retro styles Posted by: El Prisco Maker at Sep 20 2022, 9:55 PM
Quote (TomAndTheCats on Sep 19 2022, 3:48 PM)
Nice work! I think that the down arrow on the SMB1 blue arrow section is shifted one pixel to the right, so you might want to take a look at that.

Thank u, I fixed that :)
[Graphic] Arrow lift in retro styles Posted by: TomAndTheCats at Sep 19 2022, 3:48 PM
Nice work! I think that the down arrow on the SMB1 blue arrow section is shifted one pixel to the right, so you might want to take a look at that.
[Graphic] SMAS SMB Toadette (Ending) Posted by: TomAndTheCats at Sep 19 2022, 3:45 PM
Quote (CursedMario on Apr 7 2022, 10:01 AM)
Don't download this anymore.

Too late
[Game] Wii Protect Posted by: ktzpringle at Sep 19 2022, 1:37 PM
Really fun time waster. Love the art style as well, great job redstone:)
[Game] Bald Luigi's Crustmust Deluxe Posted by: Unoriginal_Fox at Sep 18 2022, 1:52 AM
with all due respect

how the gosh diddly darn heck do I get the key in the bricks in the first level