Number of comments:
[Graphic] SMB3 tiles as SMB1 tiles Posted by: hdtv at Sep 17 2021, 3:15 PM
Hey I done this too!
Yours looks really good.
[Game] Essence Of Waluigi Posted by: Ralorche at Sep 17 2021, 2:07 PM
Quote (Roo on Sep 17 2021, 10:55 AM)
I collected ~380 coins, but I was still told I need more. Do I need to do something specific in the final battle? It seems kind of unbeatable with the time limit and random attacks and all.

That's odd, normally it's supposed to send you to that same boss but with a health bar and no time limit. I've just tested the game 3 times with that exact number of coins and each time it works just fine. So as of right now I'm not sure how to fix this, the game doesn't save after the Waluigi fight so for now all I can say is just try again until you get the proper ending.
EDIT: I think i've found a way to fix this. I've just submitted an update that should fix this issue, but either way loading your save file seems to send you to the good ending.
[Graphic] smm2 smw extended semi-solid forest Posted by: FlyingGoombaOwO at Sep 17 2021, 1:26 PM
Yo! This Is amazing!! :D
[Graphic] SMB3 overworld tiles as SMB1 overworld tiles Posted by: RedChan at Sep 17 2021, 12:56 PM
looks good.
[Game] Essence Of Waluigi Posted by: Roo at Sep 17 2021, 10:55 AM
I collected ~380 coins, but I was still told I need more. Do I need to do something specific in the final battle? It seems kind of unbeatable with the time limit and random attacks and all.
[Graphic] SMW - Bowser's Boss Room Posted by: JumperK at Sep 17 2021, 7:06 AM
Oh, and if anyone asks, the tile in the bottom-right corner is actually not from anything, but rather a preview for a Tileset I have made myself, with inspiration from Kirby's Adventure, and Super Mario Land 2.

I plan to try and atleast get slopes done before I upload the sheet altogether.
[Review] Review: Cool Maryo Legacy Collection Vol. 1 Posted by: Roo at Sep 16 2021, 9:05 PM
Quote (Ralorche on Sep 16 2021, 11:02 PM)
What surprised me the most about this review was that Cool Maryo X-treme was "good". I played it a few weeks ago while I was trying to record videos of my scrapped games and it was one of the most painful experiences I've gone through in any video game I've ever played. Also, I'm pretty sure the terrible rotating platforms were done on purpose, I don't remember why, these are remakes of games I made 5 years ago. The semi-transparent platforms were also completely invisible in the original versions.

Maybe I was slightly over-positive, but I think it's at least decent (though it's probably mainly the graphics that make me think that).

I probably also put stuff like that in my old games, so I guess I can't complain much.
[Review] Review: Cool Maryo Legacy Collection Vol. 1 Posted by: Ralorche at Sep 16 2021, 8:02 PM
What surprised me the most about this review was that Cool Maryo X-treme was "good". I played it a few weeks ago while I was trying to record videos of my scrapped games and it was one of the most painful experiences I've gone through in any video game I've ever played. Also, I'm pretty sure the terrible rotating platforms were done on purpose, I don't remember why, these are remakes of games I made 5 years ago. The semi-transparent platforms were also completely invisible in the original versions.
[Graphic] SMB1 Bouncy House Tileset + BG Posted by: JumperK at Sep 16 2021, 4:34 AM
Maybe at night it makes you bounce higher (assuming the theme makes you bounce in the first place)?
Pretty interesting theme idea; never really heard of "Bouncy Castle" levels in Mario before. Banjo-Kazooie, on the other hand...

Can't wait to see what the other gamestyles would look like.
[Graphic] Maro's 2D Forms + Improved Previous Ones Posted by: JumperK at Sep 15 2021, 10:32 PM
Your sheets are pretty good (and this is no exception), however there is something I noticed that is (currently) lacking in the sheets, and it is the Veggie Pull, and Riding Yoshi sprites (refer to SMA4 for reference).

I'm sorry if it seems like too much trouble, as I don't want you to work on all the different forms in this sheet; just the classic SMB3 Power-Ups is fine.


Also, while I'm here, is it alright if I ported them into SMBX?
[Game] Super Mario 64 Plus Posted by: Mors at Sep 15 2021, 3:20 AM
Quote (silverfan2020 on Sep 12 2021, 3:14 PM)
Where is the save file?

%localappdata%/SM64Plus
[Game] GoombaGotchi Posted by: Mariotroid at Sep 14 2021, 5:27 AM
Quote (MKTV on Aug 28 2021, 4:29 PM)
haha this is great

Haha, thank you :3
[Graphic] SMW 4 enemies in SMM2 styles (re-raised) Posted by: Luigifan1115 at Sep 14 2021, 12:35 AM
Please fix that thumbnail. It's ugly, and it's increasingly obvious you made it in MS Paint.
[Sound] Super Mario All-Stars Sound Effects Posted by: Theopold at Sep 13 2021, 11:35 PM
I don't assume the Boom Boom orb sound is here. Also, what the screw, Pedro?
[Graphic] SMM2 alt climb animation Posted by: Theopold at Sep 13 2021, 11:26 PM
I love how he looks like he's in pain with a Balloon
[Graphic] Sonic Macguffins in the SMB1 Style Posted by: Roo at Sep 13 2021, 10:24 AM
[Mario voice] Just what I needed!
[UPDATE] Time for a update! Posted by: Petunia456 at Sep 13 2021, 6:30 AM
I saw the SMB3-Style SM3DW Bowser sprite sheet is gone. What happened?
[Graphic] SMAS SMB1 Mario Maker Enemies (Updated) Posted by: Petunia456 at Sep 13 2021, 6:27 AM
These Munchers looks adorable!
[Game] Heritage - A Dragon's Tale (DEMO) V1.4.1 Posted by: smbmaster99 at Sep 12 2021, 6:44 PM
For some reason the updates log cut off some of the updates that 1.4.1 has

• Added a one-time tutorial that explains how to upgrade your stats after leveling up. This has been a common source of confusion
• Added the ability to level up/reduce cooldown time of your dodges, and also added a dodge cooldown indicator
• Minor balance adjustments
[Game] Super Mario 2D Universe Posted by: EmeraldsMushroomsAndTrains57XX at Sep 12 2021, 6:22 PM
fantastic. thats all I need too say