Review Information
Game Reviewed P2013X (Jokegame), by Hypernova
Review Author Cruise Elroy
Created Oct 25 2015, 4:03 PM

General Commentary and Game Overview
Hypernova has always been known to release some very unusual and silly joke games. Starting with a scrapped burritos game, he has been seen as a very fun loving guy with a wild sense of humor. However, the last known joke game he's released was late last year, and things have changed. Does he still have what it takes, or is the audience readying their tomatoes?
 
Pros + Funny story and jokes
+ Spoopy Maryo reference
+ NES graphics and sound
+ Classic Hypernova charm
 
Cons - The first level may turn some away
- Really short
- Gameplay is still pretty mundane
- No checkpoints
- Once again, nothing to come back for
 
Impressions
Gameplay
5 / 10
In an unknown year (probably 2015), invaders from China are determined to replace the American flag on the moon with a Chinese flag. Doing so would grant them total control over the world. It's now up to Luigi to exercise his way to China and stop their evil plans.

Unlike most joke games Hypernova released, EVERY level has a new mechanic to play with. Because of this, I'll be going through each level in order and see what's right and what's wrong.

Level 1: This is a standard Turd Feast level. Just walk to the right while avoiding obstacles, and glitch through the level to advance. This level wasn't all that hard for me, but I can see where people would probably find it to be hard. I can actually tell you exactly where the points are: the second and fourth spikes. You need to be very precise to advance, because if you aren't close enough to the edge when you jump, you'll jump right into the spikes. Go too far off the edge and you'll still fall into spikes. I would see this as cheap, but others might see it as unfair. Either way, it's still hilarious to see Luigi have really tall legs.

Level 2: In this level, you have to press the arrow keys as they appear within a time limit to advance to jog faster. Not only are you given less time as you advance to hit the keys, but just one slip up will send you back to square one. There's not much to talk about here, other than what you see will make you laugh.

Level 3: It has your basic shmup formula. You shoot lasers out of your eyes at Shy Guys and eyeball things. Unless you know what to do, you can easily get cornered by enemies and fail. This level isn't really that special to me, as I didn't find it that funny.

Level 4: Tap Z over and over again, until you die, where you need to tap Z over and over again AGAIN to undo death. That's it. It's a Spoopy Maryo reference that I found funny, if anything because I didn't hate Spoopy Maryo as much as 95% of MFGGers. If you didn't get to bash the game back then, than this is your chance.

Level 5: It's almost the same thing as level 3, except this time you're finally able to stop the Chinese by blasting them while in Supra Sayin form. The rules this time, however, are that you can only have one projectile on screen at a time, and the enemies take 5 hits to defeat instead of 1. This is some questionable game design, to say the least. Why limit us to one projectile? Why have the enemies tougher than the ones from before along with this?

Make sure you aren't spamming the Z button, however, because when you reach the boss, you need to hit him in the right spot, otherwise the game will count it as a death and waste more of your time. Again, I didn't find this level incredibly funny...or fun.

With the final blow, the Chinese decide to give up and plan to come back another day.

...and that's it. It's not long and you can beat it relatively quickly. Some areas might make you laugh, and others might make you yawn. This would get a 6 if it weren't so short.
 
Graphics
7 / 10
This is the first good fangame to use purely NES graphics in quite some time. While the sprites are still classic joke game scribbles, they also have an NES coat of paint that actually looks kinda cool. Text can also occasionally represent the land, Wii Yous, and even light itself. It's also nice to not have to look at default MS Paint colors once in a while.
 
Sound
8 / 10
The sound also adheres to NES logic. You have your classic 8 bit tunes and sounds that are also nice to swap out for 16 bit or more modern sounds every now and then. You may even recognize a few of them.
 
Replay
1 / 10
Sadly, like most joke games Hypernova has released, there's nothing to get you to come back once you've beaten it. You've seen all the jokes, beaten all the levels, and undermined its logic. I know that this was made in a time limit, but there could've at least been SOMETHING to come back for.
 
Final Words
6 / 10
Hypernova made it. What else can I say?

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