Jan 14 2025, 10:41 PM | See Page |
I like how it feels like playing a ROM hack, the attention to detail is really nice! But the difficulty is too high for me, I could only play the first 4 worlds. |
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Jan 11 2025, 10:31 PM | See Page |
Very pretty!! | |
Jan 11 2025, 10:30 PM | See Page |
That mechakoopa is going to haunt me... | |
Oct 18 2024, 7:06 PM | See Page |
Is there a way to resize the screen or turn filters off? | |
Oct 10 2024, 1:59 AM | See Page |
This is the first time I see them sprited like Goombas - they kind of look like mushrooms with googly eyes. It's interesting to think if they would still be rendered as ladybug-like creatures later on had they first appeared as symmetrical sprites. | |
Aug 8 2024, 8:52 PM | See Page |
Is this the smallest sheet ever submitted? | |
May 17 2024, 2:55 AM | See Page |
Quote (kohe ge12 on May 14 2024, 11:15 AM) Is the temple meant for background use or actual tilesets? It was intended to be part of the background, but you can use it on the foreground if you like. |
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Mar 31 2024, 2:03 AM | See Page |
That's quite original. Really, really nice! | |
Dec 12 2023, 5:18 AM | See Page |
It's like Cat Mario, but stylish. Now, is there a reasonable way to beat Emerald Evergreens Secret 2? Do I really have a random chance to get the right pipe or is there a pattern to follow? |
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Aug 30 2023, 3:26 AM | See Page |
The experience was great, the physics are smooth and I didn't encounter any bugs. I hope you put this fine engine to good use! | |
Aug 30 2023, 3:23 AM | See Page |
It's only the first level and you want us to dodge more than 6 enemies in the same screen and do one-block jumps above bottomless pits? Have mercy, please! this is as brutal as the later levels in SMB2 JP. | |
Aug 3 2023, 5:11 AM | See Page |
Quote (TomAndTheCats on Jul 23 2023, 5:31 PM) This new tileset looks great! Are there any other sheets you plan on updating? No plans! |
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May 30 2023, 2:19 AM | See Page |
Quote (TomAndTheCats on May 17 2023, 2:11 AM) How would you get the stuff in the sheet to be colored like it is in-game? The game uses calculation to change the tonality. You'll have to use a filter to make it look blue-ish as it is in-game. |
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Apr 16 2023, 2:08 AM | See Page |
Very useful! | |
Jan 6 2023, 2:49 AM | See Page |
Huh! That's an interesting theme. | |
Sep 25 2022, 11:45 PM | See Page |
Quote Doesn't the Mega Man series do this sorta thing, having levels before fighting a boss? Yes, I know there are points where you just fight the bosses but this wasn't based on those points. Plus I thought, where is the fun in just fighting the boss? Wouldn't it be more creative to go through a level based on what media the boss is from? Fair enough! The thing is that, based on the name of the game, I initially thought that the central focus would be entirely on the bosses. Quote Yeah I know, the level design needs a lot of re-working. I think the camera issue will be mitigated once I fix up the level design, removing any blind jumps. Though, it would be nice to know exactly where you think there are blind jumps so I could easily chuck them out. It's specifically on the level that has vertical scrolling, level 4. The spikes are placed far below what the camera can see, so, if I jump in what looks to be a pit, I won’t know what is down there until I’m already at the bottom. With the camera problem, even regular jumps are daring to make when the level wants you to go down some tunnels or ledges to progress, or to fall off a donut block to get a coin or a shortcut. If you don't manage to fix the camera, the alternative would be to push the deep spike traps up in a way that they’re easily visible. I could add that level 9, the Mega Man one, did kill me once when I had to drop down to the bottom of the screen to warp to the next, because there was no knowing if I would be falling on a platform or a death pit. Quote As for the Ice level, um, I'm not exactly sure what to do with this feedback. I guess making the straighter areas have a few forgiving moments would help? My problem is how the elements are spaced, but I confess that I was being nitpicky. Quote I honestly can't tell if this is supposed to be a bad thing or not. I guess I'm getting the implication that the levels need to be harder and not be very "world 1", as you say? It's not a complaint or a compliment, It's just me summarizing the content of the game. I wrote the review making a quick summary of the contents while trying to include all the thoughts I had while I was playing the game. Quote I know you said that some of the custom graphics looking wonky/cheap isn't a bad thing, and that, yes, looks aren't the focus, but this is something I also plan on updating since admittingly I was kinda rushing on the graphical side of the game when making it. Oh. But you don't have to. I kinda find it charming this way, it makes the game feel like a modest and simple fan project. It's up to you, though! |
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Sep 22 2022, 11:51 PM | See Page |
Why is the king of world 7 so large? | |
Aug 23 2022, 3:03 AM | See Page |
Quote (AsiagoPizza3264X on Aug 17 2022, 6:43 PM) These are rather amazing! Especially the trees! Also, do you happen to use Discord by any chance? (If so, what’s your tag?) I'm not too active there. If you wish to contact me, send me a PM here on MFGG. |
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Aug 22 2022, 8:24 PM | See Page |
Reminds me of Hill Top Zone from Sonic. | |
Jul 18 2022, 7:57 PM | See Page |
This is creative. | |