Jan 28 2025, 7:28 AM | See Page |
Quote (Q-Nova on Jan 28 2025, 1:42 AM) Wow, really!? I never knew that! That's so cool! All this time I thought it was a fault of the old Clickteam programs. I know this also happened in older versions of Game Maker, although for some reason I never get that lag problem in Game Maker 8, which also supports MIDIs (though, in recent times I started having an issue where the MIDI will loop but only certain instruments will play). I don't know enough about Game Maker to claim authority on this, but I did notice that Super Mario Pandemonium 3 had MIDI playback that was seamless and so I'm willing to bet that Game Maker's MIDI implementation (either through a third party .dll file or just any native MIDI support it may or may not still have) is probably bespoke by the folks at Yoyo. I think it's mainly for a long time, General MIDI playback basically required going through a sound card. You had to have a sound card, on-board sound just wasn't a thing. So early hobbyist game development environments would not account for the weird quirks of the Microsoft GM Wavetable Synth, because it wasn't a thing for a while. It's possible applications did not anticipate MIDI initialization holding the process hostage for a few seconds until it was already happening on most PCs. By the time of Game Maker 8, perhaps Yoyo bothered to do something about it by making playback work more "in the background"? I don't know why Clickteam didn't follow suit... well, I have a hunch why. General MIDI was as good as dead as a primary method of music playback in PC gaming. They probably just never bothered. Frankly, I'm surprised Yoyo did. Point to Game Maker, I suppose. As a matter of fact... now don't quote me on this, I haven't tried it in a long while... but if you circumvent the GS Wavetable Synth in Windows (a popular method was TiMIDIty++, which could use custom soundfonts if memory serves), the infamous lag would disappear. I could be totally misremembering that and maybe there's more going on under the hood with Windows MIDI playback, buuuuut I'm moderately confident that would be the case. I may have to investigate that further to be sure. I forget how to set TiMIDIty++ up, it's been a long time. EDIT: My hunch was a success! I went with OmniMIDI because it seems to be the latest-and-greatest Windows MIDI software driver, and I threw on one of my many General MIDI soundfonts I have lying around and boom: zero latency. I still may need to do more testing but I am not perceiving any MIDI loading at all on my end. |
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Jan 27 2025, 6:59 PM | See Page |
Quote (VinnyVideo) The tendency for the game to lag when the music loops is annoying, although that's the fault of the software used to make the game, not the author. That's actually a fault of Windows! The General MIDI synth implementation baked into Windows is notoriously bad and has a buffer due to the way it works. I played this with a proper soundcard that supports General MIDI on vintage PC hardware and the music never lagged once for me. |
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Sep 24 2024, 8:15 PM | See Page |
I'm a little late, but happy 20th anniversary to this classic MFGG gem. May you endure for many years more, and may Jeff Silvers (wherever he is...) know that he made a very special fangame. | |
Mar 4 2024, 6:33 PM | See Page |
Quote (Astrakitu on Mar 3 2024, 6:09 AM) Oh hmmm... Browser-playable games like GameJolt? I'm all in for it! Bwa-ha more like BOWSER-playable games am I right? HAHAhahahAHAHAhaha... ahh man... yeah, I amaze myself truly. |
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Mar 4 2024, 6:24 PM | See Page |
Quote (Roo on Mar 1 2024, 11:19 AM) I almost wish reviews were also deleted when games are, because now I really want to check this one out for myself but can't. I think I still have a download of it on my old hard drive. If I find it I'll DM you on Discord with it lol It briefly inspired me at a point in time. I don't stand by everything I wrote in this review because I was still pretty young but the gist of it I agree with - it's a trippy experience. EDIT: Okay so... I got this confused with a totally different fan game I did a review of around the same time haha. It was a very weird almost creepypasta-esque Luigi fan game that also got taken off the site after I reviewed it. I might have this one too though? Honestly? I'd have to go look but I probably do. |
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Feb 10 2024, 9:52 AM | See Page |
Quote (purple-mario-616 on Jul 1 2022, 1:45 PM) am i actually supposed to collect 75 thousand coins? Yeah but don't worry man, I made it real easy for ya. Trust me. |
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Jul 25 2021, 10:29 PM | See Page |
Quote (Q-Nova on Jul 24 2019, 7:57 PM) Hm, does this work with Windows 7? I might have to try this out with some Game Maker 6 games someday. It even works with Windows 10, I've discovered! Just thought I'd let you know that some odd 2 years later. |
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Jul 17 2021, 5:47 AM | See Page |
Hey, I'd say go for it if you have the time and energy to. I actually re-reviewed Mario's Mansion 3 about a year ago for basically the same reason: my old review was shoddy, devoid of meaningful commentary, and was mainly just me going "it's great! but it's unfinished =(", which left a lot to the imagination. Of course, I left the older review up - mainly for historical record. But also for some transparency: I reviewed this game when I was younger, and it wasn't a very good review. So here, enjoy two reviews for the price of one! Which is still free, I guess. |
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Jul 17 2021, 5:45 AM | See Page |
Quote (Q-Nova on Jul 16 2021, 10:43 PM) Great review! Yeah, this game is very original and really fun to play! In retrospect, I might have actually been too harsh with my review. At first glance, these old fangames may seem very cheap. After playing so many of them, however, a lot of them are actually very creative, pretty fun, and funny! I've discovered gems like Yoshi vs. Windows, Mario's Mansion, Super Mario PC (the French one), Mario vs Luigi 2, and Toad Strikes Back (the prototype -- the full game is also really good and has a lot of the oldschool fangame charm, but I played that much earlier)! I'm sure there's still more I have yet to play (looking forward to Super Mario Epic 2)! Speaking of Super Mario Epic 2, I think Jeff Silvers described the classic fangame spirit very well in his review for Super Mario vs New Wario Order World Tour: "This game comes from a time where much more focus was put into simple fun than having a beefy engine." You just listed off some of my favourite fangames of all time! I also want to belatedly thank you for helping me overcome the Mario PC hurdle that I mentioned in my ancient review of it (where I got stuck on a World 2 level), and I was playing through more of it the other day. Great stuff! I think that half the fun in playing old fangames is sticking through with a not-so-perfect engine in a game that oozes with charm. It's a very rewarding experience, in my eyes. |
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Jul 15 2021, 8:20 PM | See Page |
Quote (Totally Not An Anonymous User on Jul 15 2021, 1:54 AM) I didn't say it was atrocious. I just didn't know what to do. It's probably a very good game. Did you try like... hitting any other buttons? The premise of the game is that you can switch between Mario and Wario, and that some blocks and obstacles become passable depending on who you play as. By default, the switching mechanic is the 'S' button I believe, and when you're Wario the 'A' button lets you do his dash attack. You can map it both to the same button though, if you prefer Admittedly the premise is a bit underdeveloped, but I haven't touched this since 2013, so you know. And yes, I'm aware you didn't literally come out and say you thought the game was terrible, but you singled it out as your only negative in your otherwise glowing 10/10 review. It just struck me as a bit mean spirited, is all. I don't even harbour much personal attachment to it anymore, but M+W has been beaten down by various people over the years, so I've come to expect it to be disregarded/disproportionately hated. |
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Jul 14 2021, 9:07 PM | See Page |
Quote (Totally Not An Anonymous User on Jul 9 2021, 8:59 PM) Mario + Wario™ Complete makes absolutely no sense. People have compared it to Mighty Switch Force, which I was unfamiliar with at the time of making it. I'm slightly a little disheartened that my entire, singular contribution to this anniversary thing - which mind you, I did just as a little celebration of MFGG's history and turning 20, which is quite a big achievement - is the only thing you thought was bad enough to put into the "cons" list. Maybe I shouldn't have bothered sharing a build of this game after all, if it's truly that atrocious. |
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Aug 2 2020, 2:54 AM | See Page |
Oh this is the sickest idea I've ever seen. More sequels to obscure old fangames, that's all I'll ever ask for. I'll definitely check this out in the near future. |
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Jul 8 2020, 12:15 AM | See Page |
Quote (Yakibomb on Jul 1 2020, 11:58 PM) Oh! I just found out about your review. Here are my thoughts. TGF still holds a lot of charm for me, and it's unexplainable, like a kind of magic. Glad to know someone else can appreciate it! Due to being the author, I thought the game was pretty easy. I suppose the time it took to charge the dash was my time thinking how this game is awesome. It's not. Glitches aside, I've heard many times the charge mechanic and slow pace were definite buzzkills. To be honest, the plan was to make Castlevania-style game. That is why it was intentionally slow, but as development continued and the heat of the deadline began to burn my eyes (due to lack of sleep), it just sort of boiled down to whatever I could muster for a 8-day Game Jam! Among the many people that played my game and shared their criticisms, I'm grateful to hear your side because you can appreciate The Ye Olde Games Factory and what charm it holds. Yes, it is easy to say this game sucks but you took the extra mile to tell me what went wrong, with criticism to boot! Thanks for the review, Vitiman. Not a problem! I'm sorry if I came across as too critical or anything, but I really did find the game's flaws more evident than easy-to-ignore. That said, you've taken the critique like a champ it seems, and that much is respected and appreciated. Yes yes, I've been prowling the site for years now reviewing a bunch of old fangames. I even tried making my own old fangame throwback last year, but it seems making anything in The Games Factory is an uphill battle. It was totally worth it in my vain attempt to pay homage, though. The Clickteam Revolution will eventually happen, not to worry... one day. Maybe tomorrow. Maybe 3 years from now. But one day! |
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Jun 25 2020, 10:25 PM | See Page |
Oh, these are wonderful. Very nice job! | |
Feb 23 2020, 11:53 PM | See Page |
If all else fails, these games are pretty un-resource intensive, so you could go into unnecessary territory and rig up a virtual machine to play them (like I did). There really aren't enough old fangames on the site that are 16-bit only to justify doing this, but it was primarily a goal of insanity that brought me to that solution, rather than anything reasonable. | |
Feb 23 2020, 11:51 PM | See Page |
Quote (Q-Nova on Oct 9 2019, 2:35 PM) Haha! I like how his fireball shooting animation is a reference to Dragon Ball... or was it Street Fighter? Hey, why not both? 😉 |
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Feb 23 2020, 11:50 PM | See Page |
I've considered compiling a version of the game that isn't authentically retro (as in, made in an application that doesn't date back to the year 1996), but I haven't really had a lot of time to. I'll consider it one day, probably. | |
Jul 24 2019, 11:48 PM | See Page |
Quote (Q-Nova on Jul 24 2019, 2:38 PM) I've bumped into the infamous sound glitch in Toad Strikes Back (the full version) once or so, and I think that game is made in Multimedia Fusion (I could be wrong, though). Maybe consider looking into how you do the sounds in-game? I dealt with the glitch in this game several times, while in other TGF games, I rarely get the glitch. There really isn't many ways to "do" sounds in old Clickteam other than triggering them with events. The only thing I can think of that would routinely cause this glitch to occur is the "independent machine speed" option I may have left on by accident, so it might require turning that off for maximum not-dumb. |
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Jul 23 2019, 1:34 AM | See Page |
Quote (Yakibomb on Jul 22 2019, 3:20 PM) I want to play it, but TGF is so bugged that the sound loops and the game freezes. :( Disappointing because it looks great! I am very looking into this, I've had many people encounter this issue, I'm trying to see the best method of resolving it, I might have to recompile it either way. I was looking into CF2.5, but the platform engine was changed so much by then that it's hard to even play the game in that. Now I'm considering MMF 1.5 as the platform engine should be identical to TGF in that, but I worry if the sound glitch will still crop up in that or not... |
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Jul 20 2019, 5:32 PM | See Page |
These are very creative takes on Wario! I really love how it draws influence from the earlier Wario sprites, where he looked a lot like a greedy maniac. Keep up the good work! =) | |