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Apr 11 2013, 2:15 AM See Page
"2nd half"

There's 3 parts. T_T
Apr 11 2013, 1:56 AM See Page
Congrats to techmario for making that rad game and earning that award!
Apr 10 2013, 7:48 PM See Page
Quote (theblackwolf on Apr 10 2013, 6:33 PM)
The ALT key is suppose to be able to make you run and grab? Let me know if it doesn't work,and I'll see what's wroung. Thanks for letting me know by the way. But ALT key is supoose to work.

Why is it mapped to ALT?
Apr 5 2013, 1:25 AM See Page
Quote (Miles on Apr 4 2013, 9:31 PM)
Awesome point to you for getting that it was Mario's Restaurant that I had the Bros referencing with a couple of their lines.

It was a nice touch, Miles. :P
Apr 4 2013, 2:46 AM See Page
Well crap....
Apr 3 2013, 8:38 PM See Page
Quote (LSF Games on Apr 3 2013, 11:34 AM)
Oh man, the game is awesome! Truly one of the best minigames on mfgg! Would Mario Minigame Mahyem get a 10/10, this deserves a over 9000/10.
I almost thaught this is a late april fools joke and some other game awaits me, but it turned out, it's the real one! Boy, was I glad! I'll write an review soon.

Y'know - It's pretty outright a-hole-ish to poke fun at a poor fangame on another person's fangame which is totally irrelevant to that game.
Apr 3 2013, 2:00 AM See Page
Honestly, it feels rather like standard fare. Maybe I just need to play it a bit more or something?
Apr 2 2013, 9:34 PM See Page
"Hmm..I wonder how many burgers this is worth"

Oh my god I've seen that Mario video on YouTube XD
Apr 2 2013, 12:26 AM See Page
Aw..only a 1/10
Apr 1 2013, 11:16 PM See Page
Quote (lu9 on Apr 1 2013, 10:37 PM)
What's your idea then?

Some unique powerups would be nice. It might also help to tweak the physics so the ball bounces off the paddle depending on what direction the player is facing.

Pretty much whatever helps add more input into the outcome of the ball's actions.
Apr 1 2013, 9:43 PM See Page
I played it. I was SO close to liking it.

You see - The main problem I have with the game is that success feels determined on luck more than anything else. You can only do so much as the paddle, and while the ball is being flung around, it is open to danger (In this case, red Bullet Bills and pits), and the paddle cannot do anything about it.
Apr 1 2013, 1:43 AM See Page
Quote (Cap'n Coconuts on Apr 1 2013, 12:25 AM)
The kid's made bad games before, and has learned absolutely nothing since those two games. Sometimes you have to hurt people a bit to help them.

Boy, have I learned that the hard way.

My early attempt at a Mario Land remake was only in a demo state...and it was shredded by reviewers.
Partly due to it being Hello's SMB1 Engine made worse.
Mar 31 2013, 11:26 PM See Page
Quote (Zero Kirby on Mar 31 2013, 9:02 PM)
Negative scores are funnier when there's only a few.

The reason we'd prefer it people DIDN'T is because when Techokami did it it was hilarious and unexpected. This is also funny and unexpected.

Honestly more will start ruining the joke.

Meh. I('ll) only use em when necessary.
Mar 31 2013, 2:19 PM See Page
Quote (TiKi on Mar 31 2013, 6:31 AM)
Guys, just because the game is bad doesn't mean that Mario350 deserves negative (literally) scores. Seriously, seeing someone finding out a trick just to give your game a -2/10 is pretty mean for someone's feelings.

Perhaps, but the negative scores just show that it is pretty darn bad compared to the other games surrounding it.

I'm pretty sure Mario350 would give another shot at some other fangame. Heck, he's even already done a demo for his Wario Land 5 game, which is still better than this one.
Mar 31 2013, 2:29 AM See Page
Quote (Cap'n Coconuts on Mar 31 2013, 1:20 AM)
I hope it's just you who's figured it out and is going to do it and that you didn't tell every other reviewer whose reviews have mysteriously disappeared.

Admittedly, I did try tacking on a -1/10, but that's not because he told me. I just tried a little something.

Apparently, it won't work here on my existing review - It's coming back out as a 1/10 still.
Mar 30 2013, 8:11 PM See Page
2 weeks? You meeeeean, 2 minutes?
Mar 30 2013, 5:26 PM See Page
Quote (LSF Games on Mar 30 2013, 3:32 PM)
I hope some guys come up with new good games soon. That would be fantastic.

Challenge accepted.
Mar 30 2013, 5:14 PM See Page
Quote (Cap'n Coconuts on Mar 30 2013, 4:51 PM)
When Techokami gave a game -1, he wouldn't tell anyone for fear of a future where everyone paid no attention to the normal score scale and all hell broke loose.

I don't mean to be an elitist or anything, but it's not something I can risk sharing to the public. If you really want to give scores outside the 1-10 range, you'll have to figure it out yourself.

And no, this is not something that only site staff can do. As you can see on my profile, I'm just a plain ol' member.

It's everyone's dream to rate a bad game a 0 out of 10. I think it would be nice to see how.

EDIT: I think I may truly have figured it out by myself. Unfortunately, I can't seem to edit existing reviews for -# scores...So my review for this game still has to be a 1/10. T_T
Mar 30 2013, 5:04 AM See Page
Quote (Cap'n Coconuts on Mar 30 2013, 5:00 AM)
Nonono, that's a normal pizza.

You have to use terrible MS Paint Pizza to kill things.

This doesn't even qualify as MS Paint Pizza, because MPP would still not look that bad.
Mar 29 2013, 2:43 AM See Page
Quote (UEU Games on Mar 28 2013, 3:16 PM)
Where are Quality Control? Why they aren't doing their job?

I don't know, man.

...I don't know...
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