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May 26 2011, 11:23 PM See Page
It's now 2011....and I feel like this is a piece of fangaming history..

It shows what was awesome about it.
May 25 2011, 11:25 PM See Page
Planning to review. After all, I did review the other game, and I don't think you should be surprised with the score I gave it.
May 25 2011, 10:52 PM See Page
Quote (lu9 on May 24 2011, 6:18 PM)
where did you get these Michel Jackson Midis?

They're pretty common. Just google it up and you'll find a lot of results.
May 9 2011, 9:29 PM See Page
Dang...scored 7400
May 8 2011, 8:57 PM See Page
I love the sitcom......the show itself...not as much.
May 6 2011, 1:43 AM See Page
Oh my god! You can actually run THROUGH the barrels even after using the hammer!

I reached the top...guess what happens? NOTHING! You're stuck.
May 6 2011, 1:43 AM See Page
Oh my god! You can actually run THROUGH the barrels even after using the hammer!

I reached the top...guess what happens? NOTHING! You're stuck.
May 6 2011, 1:41 AM See Page
I remember I reviewed this game on

I just can't believe they make these.

However, this game's somewhat decent
May 6 2011, 1:37 AM See Page
Aw....I happened to have this idea before...
Apr 28 2011, 8:33 PM See Page
Wow...Mario Moonwalker quickly came and went, I assume.
Apr 27 2011, 1:20 AM See Page
Quote (TheRocketCake on Apr 8 2011, 10:40 AM)
I've seen the koopas in a sheet on MFGG, a Yoshi Cookie one I think; so fyi they aren't hand drawn. Or are very VERY similar. And I'm surprised you never even mentioned the terrible last boss or the strange difficulty slope.

Yeah, I guess my final boss was kinda least the main game turned out okay.
Apr 4 2011, 8:34 PM See Page
Still waiting for more reception for Mario Moonwalker..
Mar 29 2011, 8:07 PM See Page
Quote (VinnyVideo on Mar 29 2011, 6:03 PM)
I'm lacking the motivation right now to write a full review, but this game has a lot of problems, including some that are very simple - like messing up on the "image_xscale" commands so Mario faces in a different direction from the way he moves! Also, having the run button different from the shooting button is really awkward, and the jump height should still be a bit higher.

What are you talking about? Mario is supposed to be walking backwards with his fire power. That's him moonwalking. Plus, there isn't supposed to be running to begin with.
Mar 27 2011, 8:48 PM See Page
Quote (mendrick94 on Mar 27 2011, 4:10 PM)
2:35 = super mario star walker

Okay...I never expected somebody to already do something like this.

But it doesn't have the entire concept of Moonwalker. Just the dancing, although that isn't in this game.

But my point: I was completely unaware of this.
Mar 22 2011, 11:46 PM See Page
The full version is now being queued!
Feb 28 2011, 10:22 PM See Page
Yay, it's cancelled.
Feb 26 2011, 2:53 PM See Page
How do I break this to you......

There's already an "Old Super Mario Bros".
Feb 21 2011, 3:45 PM See Page
Quote (KoopaKingdom on Jul 7 2010, 11:43 PM)
If you make a game with an engine(example game) you need to change stuff so it doesn't even look/feel like the engine.

Well, I have news for you, KoopaKingdom.

Your games are crappier than this. And your games DO feel like the original engine you used.

So if you're trying to teach ME a lesson, I'd say you made a big fail.
Feb 18 2011, 5:28 PM See Page
Well....I'm clearly defeated in the debate of the jumping..

Okay, I will try to make Mario's jumping a bit higher. However, not high enough to ruin some of the elements of the game.

EDIT: Now I think you might be more pleased with the final game now that I made Mario jump a bit higher.
Feb 17 2011, 9:31 PM See Page
Quote (SMBMM on Feb 17 2011, 1:12 AM)

"Try everything" -- Keyword being everything
Have you read the game info?

Gotcha, didn't I, superdimentio?
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