Review Information
Game Reviewed Super Mario Bros: Mythical Mushrooms, by Hello
Review Author Hypernova
Created Nov 29 2011, 3:11 AM

General Commentary and Game Overview
Hello made another game out of his own engine again. But now we're sick of the same style over and over again. But at least he made improved the physics of his engine a little and added uplockable features. My final words is: just stop making a game out of the same graphics and your engine. Please use something fresh.
 
Pros +Okay engine
+Unlockable features
+Text scrolling are polished
+Saving system
+You can skip story line text by pressing <Enter>
+Maps and collected items
 
Cons -Overused engine
-Overused graphics
-Overused sounds
-Repeated overlook from the author's previous games
-Some part of the level are hard to pass
-Pause screen glitch
-Some minor glitches
-Bland story
-Health is too low
 
Impressions
Gameplay
6 / 10
Since this game is made from Hello Engine 5, the physics are pretty similar to the official SMB3. But it's overall overused. It would be way better making a game out from scratch.

The story of the game is pretty simple and bad. Like most of Hello's collectable games.

Some part of the beginning are rather hard, making the difficulty curve rather dissapointing. For some beginners, they will probably got stuck somewhere before the second boss. plus, the health system is too low, even for some experienced Hello engine players, 2 hp can sometimes be troublesome.

The collectable powerup is a clever idea. But it gets annoying later on.
 
Graphics
4 / 10
Please stop! My eyes are bleeding because of the overused Black Squrriel's tileset and the really really overused SMB3 graphics. We are not in the mood of SMB3 anymore!

For the HUD, it's fine. Some story line text are pretty polished and you can even skip it.

The GM rain effects clash with other graphics and the cave-glow effect seems out of place.

I really love the pause menu, which tells where you are in case you get lost and shows some progress you made so far. It would be better if Hello put some options on the pause menu.
 
Sound
5 / 10
The same overused SNES mario sound. If you played many of Hello-ish games, you will probably ends up nearly the same sfx over and over again.

The music seems relaxing, fit's well with the atmosphere of the game.
 
Replay
7 / 10
You get stuck in some levels and some part that are too hard that player might eventually give up. For some smart/hardcore players, this game might pump up some replay value for them. Also, some players will try many times just to unlock a powerup.
 
Final Words
5 / 10
Honestly, stop it Hello. We are no longer in the mood of your games if you continue making the same SMB3-ish game with your engine and Black Squrriel's tileset again.

Comments
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Friendly Dictator
Nov 29 2011, 9:13 PM
Quote
Since this game is made from Hello Engine 5, the physics are pretty similar to the official SMB3.

That's not true.
 
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Hypernova
Nov 30 2011, 12:43 AM
Quote (superdimentiobros on Nov 29 2011, 2:13 PM)
That's not true.

Well, Hello tried some effort making it close to a Mario game.
 
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Murio
Feb 1 2012, 2:50 PM
Quote (Supernova on Nov 30 2011, 1:43 AM)
Well, Hello tried some effort making it close to a Mario game.

Agree.
 
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Double Agent Luigifan
Mar 7 2012, 11:42 PM
Agree with this review.
 
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