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BrandonB Oct 6 2018, 6:39 AM |
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I think you did a great job with this tutorial, although I would have a slightly different approach. Instead of cycling through every object that draws a shadow behind and initializing it's shadow script, I would instead make a parent object for all the objects that you can place in-game and in the parent's draw event, draw the shadow (don't forget to draw the object's sprite first!). So now all objects that is a child of the item's parent object will automatically draw it's shadow without the need of tediously cycling through what could be 50+ items. Here's your example but with my added approach to it. https://drive.google.com/file/d/11y-Tkc89AsT5lF3wQGNntQz2C9qngxvm/view?usp=sharing |
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