Bowser's Castle (demo)
preview
By: bowser3d
My first flash game, programmed in AS3.
Use the arrow keys to move, collect keys to unlock rooms and coins to increase health. Press space to restart.

So far, there are 10 levels, I might add more depending on how it works out.
Completion: Demo Genre: Adventure
Franchise: Mario

Update History
No History
 
[O] Created: Oct 12 2009, 9:43 PM
[O] Updated: Never
[O] File Size: 7.7MB
[O] Views: 10289
[O] Downloads: 2814
[O] Favorites: 0
View / Download

Reviews


Comments
No Icon
Daydreamer
Oct 20 2009, 4:51 AM
very nice,it has a quality that no other has [maybe cus it gives me a paper mario feel].I love the castle sprites,but my only roblems are 1.jumping 2.size of mario 3.controls other than those things awesomeness i look forward to ur wrk
 
No Icon
bowser3d
Oct 20 2009, 11:28 AM
Thanks, I'm still trying to work out some of the problems. Right now, it is not possible to jump, because you would go behind the columns, even if from the perspective you were supposed to be in front. Similarly, if mario were larger, he would appear to go "underneath" backgrounds in the front layer if he got too close. I wonder if there's code for changing the order of layers in Actionscript? I could definately add some things to the controls, though. I might come back to this later, though I'd like to work on a 2D engine with more physics to get some experience.
 
No Icon
22
Oct 20 2009, 11:36 AM
Very good!
If you work on it, it is going to be an awesome game :)
 
No Icon
YoungLink
Oct 20 2009, 3:49 PM
Quote (bowser3d on Oct 20 2009, 11:28 AM)
I wonder if there's code for changing the order of layers in Actionscript?

Don't know much about AS, but I don't think this is possible. You can change the z-ordering of each object on the same layer, though, so you can put Mario and the pillar in the same later and manipulater Mario's (theoratical) z-position so that it's of a higher order when he jumps.

Again, don't know much about AS, and I forgot the actual coding of this.
 
User Icon
Yoshi340
Oct 20 2009, 7:54 PM
Are you able to set up your own custom variables in Action Script? If so, you could set up a z variable that adds to mario's y value so he could jump. Tell me if it would work.
 
No Icon
YoungLink
Oct 20 2009, 8:10 PM
Somehting like that should work if what you said is what I thought it is.

In-game coordinates and display position should be separate variables if your game is taken in a pseudo-3D way. Same for isometric view.

And as mentioned, control is not too good, especially the key mapping. In Mario RPG, SQUARE used the iso thing again, but you can notice the basic directions are still the same (would move character diagonally if seen in perspective). There is a good reason on why Mario RPG sells but not Spindizzy World.
 
No Icon
bowser3d
Oct 21 2009, 1:11 AM
Thanks for the suggestions. I think it would be possible to jump, i'd have to draw a new symbol that covers the floor area in front of the columns, and mario's z position is greater if he jumps from that location.


The in game coordinates and display position should be separate, I never realized that, and it could have solved a lot of problems. As the game is now, jumping and landing could be very complicated, or might require a new engine and possibly redrawing some levels. I'll try and see, though.
 
No Icon
Daydreamer
Oct 21 2009, 1:54 AM
man what you just said confused me lol,yeah their is no hope for me in the world of coding.Anyways like I said earlier,this is awesome but now im more curious on what a 2-D platform of yours wld be like?If you cld add that same "element" that made this game fun an put it into a 2-D platform...you wld have perfection.
 
No Icon
Elitebavoomian
Oct 21 2009, 3:50 AM
Nice game, but some of the candles in the Gray Key room could use some work.
 
User Icon
fawfulfan
Oct 22 2009, 7:57 PM
The graphics are good, but gameplay is just horrible. The moment I learned that the arrow keys make Mario move in a diagonal direction, my excitement slipped a jot, and it all went downhill from there.

You'd make this game twice as good by just changing the movement physics.
 
No Icon
Dario bros
Oct 23 2009, 3:13 PM
I want those graphics!
 
No Icon
Mario6464SMR
Oct 23 2009, 8:44 PM
wow i never played a flash mario before!
 
No Icon
LUGIALV100
Oct 24 2009, 9:49 PM
Quote (fawfulfan on Oct 22 2009, 1:57 PM)
The graphics are good, but gameplay is just horrible. The moment I learned that the arrow keys make Mario move in a diagonal direction, my excitement slipped a jot, and it all went downhill from there.

You'd make this game twice as good by just changing the movement physics.

I second that.
I also didn't enjoy the fact that enemies could hover over you and constantly deplete your health, without Mario gaining invulnerability or even the enemy moving out of the way.
I got halfway through the castle [I believe] when I died and didn't feel like playing anymore.
 
No Icon
Mario6464SMR
Oct 25 2009, 11:24 PM
cool game but it needs better controls.
 
No Icon
Syr
Oct 26 2009, 3:33 PM
it needs better controls.

I couldn't jump D:
 
No Icon
Syr
Oct 26 2009, 3:40 PM
ew double post.
Anyway, another review is coming up.
 
No Icon
Myuu
Jan 4 2010, 11:54 PM
Flash game? Does that mean it would open in the browser instead of downloading if I clicked the download link? Also, what's the point without jumping?
 
No Icon
Double Agent Luigifan
Mar 20 2012, 10:10 PM
Quote (Myuu on Jan 4 2010, 6:54 PM)
Flash game? Does that mean it would open in the browser instead of downloading if I clicked the download link? Also, what's the point without jumping?

No.
This is a flash exutable.
Anywayz,
This should have Jumping,
and i have made a review(DARN FORGOT TO MENTION JUMPING!!!!!!!!!)
 
No Icon
Double Agent Luigifan
Mar 22 2012, 1:54 AM
Wow. that was fast.
My review is accepted.
Check it out guys!
 
User Icon
Jaden1291
Dec 21 2013, 4:56 AM
No! That's quite harsh! Write it in a better way, instead of making it very harsh!
 
Pages: (1) 1 | Last Unread