Review Information
Game Reviewed Mario's Adventure: Cyber Mario, by TOA$Ty09
Review Author Zero Kirby
Created Aug 11 2007, 6:15 AM

General Commentary and Game Overview
Mario's Adventure: Cyber Mario, is a well-concepted game; very unique I might add. You don't see a lot of puzzlers on MFGG. However, it still needs a few tweaks.
 
Pros + Great for a thinking gamer
+ The graphics match the setting
 
Cons - There is no limit on the amount of blocks you can place
-Graphics hurt my eyes
-Controls are... odd.
 
Impressions
Gameplay
7 / 10
Apparently Mario's stuck in a computer. To play the game, you must navigate Mario to the end of the level. However, sometimes you must place blocks with the mouse. Think Mario vs. DK 2 with a little more control.

However, Mario suffers from "insta-stop," the friction sensation that's sweeping the nation. You can stop Mario in mid-air, and he instantly accelerates. Which isn't exactly BAD, but it's not GOOD either.

Variable jumps are also not in here, but I'm not complainin'.
 
Graphics
8 / 10
Now, I'm torn between a good score and a bad score; I'll go with the good because the graphics REALLY match the setting; cyberspace. Also, the spinning items look very 3-D-ish... cool. However, they are... bright. A little too bright.
 
Sound
5 / 10
While most of the music is just the same, I heard very few noises throughout the game; being cyberspace an' all, I expected a little more and a more techno-ish soundtrack.
 
Replay
3 / 10
It's a demo, so there's no replay. But the promise of a level editor will certainly help the final edition to a healthy replay.
 
Final Words
7 / 10
Mario's in a well made Matrix-y adventure, but there are still bugs in the system.

Comments
No comments have been left.
Pages: | Last Unread