Game Reviewed | Mario's Adventure: Cyber Mario, by TOA$Ty09 |
Review Author | Zero Kirby |
Created | Aug 11 2007, 6:15 AM |
Pros | + Great for a thinking gamer + The graphics match the setting |
Cons | - There is no limit on the amount of blocks you can place -Graphics hurt my eyes -Controls are... odd. |
Gameplay 7 / 10 |
Apparently Mario's stuck in a computer. To play the game, you must navigate Mario to the end of the level. However, sometimes you must place blocks with the mouse. Think Mario vs. DK 2 with a little more control. However, Mario suffers from "insta-stop," the friction sensation that's sweeping the nation. You can stop Mario in mid-air, and he instantly accelerates. Which isn't exactly BAD, but it's not GOOD either. Variable jumps are also not in here, but I'm not complainin'. |
Graphics 8 / 10 |
Now, I'm torn between a good score and a bad score; I'll go with the good because the graphics REALLY match the setting; cyberspace. Also, the spinning items look very 3-D-ish... cool. However, they are... bright. A little too bright. |
Sound 5 / 10 |
While most of the music is just the same, I heard very few noises throughout the game; being cyberspace an' all, I expected a little more and a more techno-ish soundtrack. |
Replay 3 / 10 |
It's a demo, so there's no replay. But the promise of a level editor will certainly help the final edition to a healthy replay. |
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Mario's in a well made Matrix-y adventure, but there are still bugs in the system. |
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