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Apr 26 2010, 9:56 AM See Page
You can always hit F4 for fullscreen.
Apr 24 2010, 11:02 PM See Page
Quote (Empty on Apr 21 2010, 6:03 PM)
p. sure he's referring to how the game lags whenever you save

I am not.
Apr 21 2010, 7:09 AM See Page
Quote (MGEAR on Apr 2 2010, 10:06 PM)
yea i updated it but the file is the same before i updated it so i dont know wats goin on

You have to wait for the update to get accepted.
Apr 17 2010, 8:29 PM See Page
Quote (JirachiP on Apr 17 2010, 8:33 PM)
The game has been created on my free time, so this isn very good.

Eh? Everyone here creates games on their free time.
Apr 17 2010, 8:27 PM See Page
Good game, but the controls start to get extremely unresponsive at some point.
Apr 9 2010, 8:02 PM See Page
I really like the engine. Review coming up.
Mar 31 2010, 6:40 PM See Page
Quote (VinnyVideo on Mar 31 2010, 4:50 PM)
In SMW 2, the buttons for running and tongue action were the same.

Actually, SMW2 has no run button (you don't have to press a separate button to run).
Feb 4 2010, 9:51 AM See Page
Quote (Wiiboy4ever on Feb 2 2010, 11:35 PM)
I have no idea what you mean by AZERTY keyboard, nor what you mean by shift and ctrl don't work. They work perfectly fine for me.

http://en.wikipedia.org/wiki/AZERTY

Also, he said Space and Shift do not work together and now you are braising Shift + Ctrl combo.
Nov 15 2009, 10:16 AM See Page
Quote (JellyUltra on Nov 15 2009, 2:23 AM)
You still can't complete it. Well... at least I couldn't.

You have to wait until the update gets accepted.

The game itself was very uninspired and boring with the worst level design I've seen in a while.
Nov 9 2009, 1:14 PM See Page
Very nice idea and execution, but it's rather repetitive. try to make the floors look different and add some different ghosts.
Oct 19 2009, 5:28 PM See Page
Coins would actually serve a purpose, if they stayed on the ground (for a limited time of course) and you'd have to collect them. More power-ups are needed too. On the other hand, I love the idea of randomly generated levels.
Oct 19 2009, 12:19 PM See Page
Quote (Carl on Oct 19 2009, 3:14 AM)
honestly... I love the ultramario engine. It has good physics and feels pretty professional. But for this particular project... it just felt like you used it too generically.

What gave you such an impression?
Oct 15 2009, 8:11 PM See Page
Game responds to the button pressing sloppily.

Try turning game process priority back to normal.
Sep 20 2009, 9:57 PM See Page
Quote (Man-Of-Wario on Sep 20 2009, 11:09 PM)
I went through the 3rd door, now i am stuck, is there a hidden passage, or is it some error Ultramario forgot to correct?

Use the walljump
Sep 16 2009, 1:01 PM See Page
LOL'd at the final words!
Aug 14 2009, 6:47 PM See Page
Fire flower would defeat the purpose of the guns.
Jul 29 2009, 5:58 PM See Page
Quote (Man-Of-Wario on Jul 28 2009, 8:26 AM)
whatever it was it probably didn't.

It did. His plan was to update and re-accept this submission so it would appear on the site (there was a glitch in the system which prevented that). It's funny how his review got accepted before this game.

Btw, why did you reply to such an old comment?
Jul 23 2009, 9:42 PM See Page
Quote (Man-Of-Wario on Jul 23 2009, 4:49 AM)
PIC DOES NOT EXIST, !%@$

BECAUSE THE COMMENT IS OVER 1 AND HALF YEARS OLD!
Apr 4 2009, 9:20 AM See Page
Quote (Nitt on Apr 3 2009, 8:26 PM)
i ment to say,how,to open a chest.

Find the key.
Apr 2 2009, 2:44 PM See Page
Quote (KoopaKingdom on Apr 2 2009, 3:36 AM)
What happened to Mario's Trippy Adventure I didn't get to play it yet!?

April Fools
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