Paper Mario - The Cardboard Catastrophe | |||||
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Update History
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Comments |
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Doc Jan 27 2013, 9:24 PM |
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Only thing I can complain about is how every time mario gets hit, he rolls a death animation. The graphics need a ton of work, but otherwise this has a lot of potential.
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VinnyVideo Jan 29 2013, 3:01 AM |
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Every once in a while I get a GM game that crashes upon startup - and this is one of those games. Other people seem to be able to run the game just fine, however. Shoot me a PM and I might be able to help you.
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BulletproofPotato Jan 29 2013, 6:14 AM |
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Quote (VinnyVideo on Jan 29 2013, 3:01 AM) Every once in a while I get a GM game that crashes upon startup - and this is one of those games. Other people seem to be able to run the game just fine, however. Shoot me a PM and I might be able to help you. Im terribly sorry for the crashing, i have no idea why it's crashing for you. And what are you planning to help me with? |
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EvilYoshiToes Jan 30 2013, 2:33 AM |
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Hmmmmm...... I LIKE IT! You made the graphics yourself which is already good. It also has turn based battles that work fairly well. Some suggestions: -Dont make Mario play his death animation when he gets hit, just the first part -Maybe put action commands and blocking (Its boring to just choose an attack and watch mario carry it out) -Show us how much damage is done with marios and enemy attacks. (Like in the paper mario games, which this seems to be based on) -A badge and FP system would be cool -Make all the battles turn based. Its odd to just have some like that and looks like you gave up on it for enemies (whether that is or is not the case) Other than these it is very good :) |
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BulletproofPotato Jan 30 2013, 5:40 AM |
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Quote (EvilYoshiMan on Jan 30 2013, 2:33 AM) Hmmmmm...... I LIKE IT! You made the graphics yourself which is already good. It also has turn based battles that work fairly well. Some suggestions: -Dont make Mario play his death animation when he gets hit, just the first part -Maybe put action commands and blocking (Its boring to just choose an attack and watch mario carry it out) -Show us how much damage is done with marios and enemy attacks. (Like in the paper mario games, which this seems to be based on) -A badge and FP system would be cool -Make all the battles turn based. Its odd to just have some like that and looks like you gave up on it for enemies (whether that is or is not the case) Other than these it is very good :) Thanks! And if i knew how to make all battles turn based in a more practical way i would. The way i know how to do it is to make a whole separate room for each battle xD |
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EvilYoshiToes Jan 30 2013, 8:54 PM |
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Quote (BulletproofPotato on Jan 30 2013, 5:40 AM) Thanks! And if i knew how to make all battles turn based in a more practical way i would. The way i know how to do it is to make a whole separate room for each battle xD Yeah i dont use game maker at all but im sure there is a way. Or you could put a new room for each enemy type and have the BG and scenery change depending on where you are. |
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VinnyVideo Jan 31 2013, 3:54 AM |
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Well, if you don't mind sending me a copy of the .GMK, I'm pretty sure I can hunt down the cause of this problem and ensure the game runs properly on all PCs. I could also fix any few grammar errors if you'd like. If you're not interested, though, that's fine - most people seem to be able to play this game.
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BulletproofPotato Jan 31 2013, 1:57 PM |
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Quote (VinnyVideo on Jan 31 2013, 3:54 AM) Well, if you don't mind sending me a copy of the .GMK, I'm pretty sure I can hunt down the cause of this problem and ensure the game runs properly on all PCs. I could also fix any few grammar errors if you'd like. If you're not interested, though, that's fine - most people seem to be able to play this game. I sent the GMK. file to you. |
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Genogenesis7 Feb 3 2013, 4:21 PM |
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The game crashes for me, too...
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