Super Mario Bros. Dimensions 2 (2019 Demo)
preview
By: LangtonLion64
The game's not dead! It's been way too long since the last demo, so I thought I'd rectify this terrible mistake.

Super Mario Bros. Dimensions 2 is the upcoming sequel to Super Mario Bros. Dimensions. Taking place after the end of the first game, the Mushroom Kingdom is intruded upon by the dangerous EVL Army, who steal the powerful ring that Bowser had used in the last game. Mario, Luigi and Polter are joined by an ex-EVL soldier named Eden to take back Princess Peach and the ring!

There will be many levels with different missions to complete by finding Energy Drops. The game also aims at making Polter more involved, with him now being able to consume special fruits to give him powers to help Mario out. Power-ups such as Laser and Jetpack return, while the new Thorn power-up joins them, with other new power-ups still to come.

Thank you for being patient!
Completion: Demo Genre: Platform
Franchise: Mario

Update History
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[O] Created: Sep 29 2019, 1:04 AM
[O] Updated: Never
[O] File Size: 44.1MB
[O] Views: 11022
[O] Downloads: 1718
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Reviews


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hdtv
Sep 29 2019, 4:05 PM
I played this for like 30 minutes and I can already see a ton of improvements from the last demo! This is such a good game!
 
1 like from: LangtonLion64
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RushingEnderYT
Sep 29 2019, 5:14 PM
I played the first mario dimension game, i hope thih demo is good each other dimendions games. (sry for the bad english boiiiiz)
 
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Recent
Oct 8 2019, 10:57 AM
its been 84 years
 
1 like from: LangtonLion64
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Star-Frosted Piranha plant
Oct 9 2019, 5:55 PM
Awesome! thank you!
 
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Q-Nova
Oct 9 2019, 6:55 PM
It's nice to see that you're still working on this! Since I haven't played the demo yet (I'd rather wait for the full version) and am rather curious, how far are you in the project?

Also, am I the only one who thought that yellow creature in the screenshot was a Poison Slug (from Commander Keen 4)?
 
1 like from: LangtonLion64
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LangtonLion64
Oct 11 2019, 5:24 PM
Quote (Q-Nova on Oct 9 2019, 7:55 PM)
It's nice to see that you're still working on this! Since I haven't played the demo yet (I'd rather wait for the full version) and am rather curious, how far are you in the project?

Also, am I the only one who thought that yellow creature in the screenshot was a Poison Slug (from Commander Keen 4)?

It terms of levels, there's still quite a lot left to go. But after doing a lot of graphical improvements, porting over to GM Studio and adding some important features, the game's internal workings are basically done, so when I'm working on it I can just focus on designing levels or boss battles. I've been planning every little thing about the game over the last few years, and I'm content with how I'm going to implement every part when the time arrives. But because I'm now in my last and most important year of university, I'll be surprised if I can finish it by the end of 2020.
 
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Star-Frosted Piranha plant
Oct 13 2019, 7:04 PM
For some reason, dissonant dunes won't work.
 
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Star-Frosted Piranha plant
Oct 13 2019, 7:05 PM
For some reason, dissonant dunes wont work.

Sorry I made a duplicate

It says FATAL ERROR IN VERTEX SHADER COMPILATION.
 
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Star-Frosted Piranha plant
Oct 13 2019, 7:16 PM
Quote (Star-Frosted Piranha plant on Oct 13 2019, 7:05 PM)
For some reason, dissonant dunes wont work.

Sorry I made a duplicate

It says FATAL ERROR IN VERTEX SHADER COMPILATION.

 
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LangtonLion64
Oct 14 2019, 9:19 PM
Quote (Star-Frosted Piranha plant on Oct 13 2019, 8:05 PM)
For some reason, dissonant dunes wont work.

Sorry I made a duplicate

It says FATAL ERROR IN VERTEX SHADER COMPILATION.

If you're having issues with the shader used in Dissonant Dunes, it can be disabled by turning on Low-Resources Mode in the Options Menu, under Video & Controls. I'm not sure why this is happening, as my computer never had trouble with it.
 
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Star-Frosted Piranha plant
Oct 21 2019, 10:47 PM
What computer do you use then? I have one of those old Elitebook 8440p's
 
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LangtonLion64
Oct 22 2019, 2:33 AM
Quote (Star-Frosted Piranha plant on Oct 21 2019, 11:47 PM)
What computer do you use then? I have one of those old Elitebook 8440p's

I use a Dell Inspiron 17. Also I've read that one way of stopping the error from happening is to update DirectX.
 
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Gatete
Oct 25 2019, 12:18 PM
Quote (LangtonLion64 on Oct 22 2019, 4:33 AM)
I use a Dell Inspiron 17. Also I've read that one way of stopping the error from happening is to update DirectX.

Actually, you need to update the runtime of DirectX.

Try one of the links in this topic here:
https://forum.yoyogames.com/in...der-error.1735/
 
1 like from: LangtonLion64
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DrakeFeatherwing
Nov 30 2019, 10:33 PM
A few things that need to be worked on in time for the next demo or full release:

>Finicky wall jumping

>Glitching into walls/trees

>Dash sensitivity (Which sometimes leads to the above issue) (If this can be fixed in Settings, please let me know)

>Checkpoint rings not reappearing if you choose to restart the entire mission (which leads to entire loss of coins should you die after reaching where the ring is/was)

Other than those things, it's a real solid game! Can't wait for the full release! (Eden fan for life, been using her the whole time I've played!)
 
1 like from: LangtonLion64
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computerfan0
Dec 2 2019, 7:16 PM
Incredibly good, aside from a few issues:
1: Mario clips into the walls in the vertical part of the orange forest stage.
2: I couldn't find the "cage drop" and the "cheese cave", no matter how hard I looked.
3: 10k points is a bit extreme for the points challenge.
 
2 likes from: LangtonLion64, DrakeFeatherwing
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DrakeFeatherwing
Dec 5 2019, 1:31 AM
Quote (computerfan0 on Dec 2 2019, 7:16 PM)

1: Mario clips into the walls in the vertical part of the orange forest stage.

It's not just there, I've had that happen even in the 1st main stage after the tutorial... I'd dash and then end up inside a place I shouldn't be, wall jumping inside the wall.
 
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LangtonLion64
Dec 5 2019, 2:26 AM
Quote (DrakeFeatherwing on Dec 5 2019, 2:31 AM)
It's not just there, I've had that happen even in the 1st main stage after the tutorial... I'd dash and then end up inside a place I shouldn't be, wall jumping inside the wall.

Wall collision when characters are running at high speeds is something that I've had some difficulty with. The clipping issues don't always happen consistently which makes it harder to test for. It's got to do with characters going fast enough that they bypass the check for the wall collision, and instead the floor collision occurs instead, which results in the player getting shot up to the top of the solid surface. Once I get a complete fix working I'll let everyone know.
 
1 like from: DrakeFeatherwing
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DrakeFeatherwing
Dec 5 2019, 9:03 PM
Quote (LangtonLion64 on Dec 5 2019, 2:26 AM)
Wall collision when characters are running at high speeds is something that I've had some difficulty with. The clipping issues don't always happen consistently which makes it harder to test for. It's got to do with characters going fast enough that they bypass the check for the wall collision, and instead the floor collision occurs instead, which results in the player getting shot up to the top of the solid surface. Once I get a complete fix working I'll let everyone know.

Cool beans, can't wait! :)
 
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MrHoot2000
Dec 11 2019, 6:00 PM
This game is great! Even better than the first! A few comments though-the polter animation is a bit too long, and if you're a noob like me, it's impossible to get past the first Luigi segment! Also, the running mechanic is too slow, and you stop running if you switch dimensions. Otherwise this game would sell millions if nintendo made it.
 
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DrakeFeatherwing
Dec 11 2019, 11:14 PM
Quote (MrHoot2000 on Dec 11 2019, 1:00 PM)
This game is great! Even better than the first! A few comments though-the polter animation is a bit too long, and if you're a noob like me, it's impossible to get past the first Luigi segment! Also, the running mechanic is too slow, and you stop running if you switch dimensions. Otherwise this game would sell millions if nintendo made it.

Easy fix for the Polter one... Simply turn off the animation in the options! :)
 
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