Apr 10 2024, 5:10 PM See Page
Quote (VelVertical on Apr 10 2024, 12:58 PM)
No pipes, just add in pipes along with a diagonal or color or whatever variants aswell

Pipes are missing because those are planned to get a massive expansion for a future sheet.
Apr 10 2024, 1:56 AM See Page
Nice to see that some of the singular blocks are getting their own little tilesets now, such as this and that one NES SMB3 Sewer Tileset that popped up a couple of days ago. I wonder what else could be done...
Feb 21 2024, 1:03 PM See Page
Probably the best interpretation of SMB3's Overworld Tileset yet; I love how while you kept the more grassy BG elements, you included some fitting wood ones as well.
Jan 11 2024, 10:32 PM See Page
Quote (PROX on Jan 11 2024, 4:36 AM)
Don't you mean SMS? I don't believe the sand bird was in SMG2

Nope; it appears in Super Mario Galaxy 2 as well.
Dec 22 2023, 2:25 AM See Page
The fact that this has the most views out of any spritesheet on the site scares me.
Dec 14 2023, 5:15 PM See Page
Quote (TomAndTheCats on Dec 13 2023, 6:22 PM)
They were 2D this whole time?!

These are the Ninjis that appear in the Background, but yeah. Wonder uses 2D images for it's backgrounds.
Oct 22 2023, 3:41 PM See Page
Honestly how Lost Levels should've looked in SMAS.
Jul 17 2023, 1:58 PM See Page
Interesting how instead of going with one of the original 2D sprite-based games, you decided to go with Mario Vs. DK 2 instead, which isn't something I've seen before. Nice!
Jun 27 2023, 9:25 PM See Page
Quote (hdtv on Jun 25 2023, 10:52 PM)
This kind of thing looks like something that could appear in SMB Wonder!

Now thinking about it, Bubble Note Blocks would be cool to have in Wonder, as they'd fit the game's wackiness quite well. And speaking of which, I may or may not have a SMBW-related sheet in the works. ;)
Jun 18 2023, 11:05 PM See Page
Is it cool if I convert these sprites into the actual SMAS/SMA4 style? I'll provide credit, don't worry.
Jun 18 2023, 10:54 PM See Page
While I'm not quite sure why you changed things that were already in SMB2 like the Pokey & Super Star, but I'd say this is a pretty decent on the SMM SMB2 concept, even if it's not really following the style. Gives me a lot of Mario Multiverse vibes.
Jun 18 2023, 10:50 PM See Page
Interesting take on Sparks, through Lil' Sparky is a different enemy.
Jun 18 2023, 10:46 PM See Page
Quote (TalkinToonyBox on Jun 14 2023, 12:12 AM)
Lmao, i just realized youre that one guy in that one server, you make very good and impressive art

Thanks! I make stuff for fun, so it's good to hear you like it!
Jun 11 2023, 2:35 PM See Page
God, I really need to update my really old and bad SMAS SMB2 stuff once I get in contact with Cruise Elroy.
Jun 11 2023, 1:24 PM See Page
Quote (Mariofan230 on May 30 2023, 4:05 PM)
Great work on this! The riding sprites seem consistent with SMM2's sprites and I like how you even included that alternative for the suit power-up sprite. The only thing is some of the outlines of certain sprites are cut off a bit, such as the invincible Mario jump and the shells of the walk sprites. I don't really see anything that's not supposed to be incorrectly proportional, so that's a plus.

Besides that, your recent sheets are definitely some improvements over the last decade ones!

Man, it's been a while, nice to see that you like it! I might fix up the outlines along with adding a red alt for Hammer Mario in the future, and I made sure to ask a few discord servers for tips regarding the Toad & Toadette sprites, so it's good to know they look alright.
May 18 2023, 9:52 PM See Page
Quote (Med Animations on May 15 2023, 6:34 PM)
It's the same as the One-use Noteblock from SMM:WE (it's basically the NSMBWii Noteblock but one-use) but I like your idea! Great job :3

This actually pre-dates it, technically

FanofSMBX made the original concept on May 31st 2016 for an old sprite project before I added on to that in an old DA sprite sheet, and eventually finished it up for here.
Mar 26 2023, 1:09 AM See Page
I can certainly say, this was mario's slightly unusual boss rush

aside from the already-mentioned issues, I somehow managed to die from going above AND clipping through the semisolid floor in boss 6, and bosses kinda just, have no invincibility period so you can just instantly beat them by jumping/shooting them at the right time (Except for bowser, he was still pretty easy, but harder than the others cause the throwing mechanic)

Overall still pretty good, didn't expect some of those choices.