Item Collection How-To By: Gate [W]
This is a how-to to learn how to make objects that not appears again once they're collected.
Target Applications: GM8

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[O] Created: Mar 15 2012, 9:36 PM
[O] Updated: Never
[O] File Size: 23.03 KB
[O] Views: 7737
[O] Downloads: 1496
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Double Agent Luigifan
Mar 17 2012, 3:00 PM
Great How-to,DragezeeY
But did'nt your name used to be DeeY?
 
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neweegee
Mar 22 2012, 3:54 AM
Quote (luigifan64 on Mar 17 2012, 3:00 AM)
Great How-to,DragezeeY
But did'nt your name used to be DeeY?

It was but he changed it, how or why is still a mystery.


This gives me a cool idea for a fan-game, what if you had to collect every REGULAR coin on the game once to open up a secret level or something? Ultimate exploration/replay value!!!
 
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Syr
Nov 20 2012, 4:28 PM
:( THIS is so frustrating to use. Sometimes when I enter a level, a star is already blackened. How do I address this error?


At the moment, I have it on
<room start event> retrieve_items()

Sometimes it works, other levels it don't. I finished my game,so I'm too deep in to simply remove this without editing my game entirely :(((
 
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Gate
Jan 4 2013, 9:50 PM
Quote (Syr on Nov 20 2012, 6:28 PM)
:( THIS is so frustrating to use. Sometimes when I enter a level, a star is already blackened. How do I address this error?


At the moment, I have it on
<room start event> retrieve_items()

Sometimes it works, other levels it don't. I finished my game,so I'm too deep in to simply remove this without editing my game entirely :(((

It only works on the "Room End" event :P
 
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