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NSMB Super Mario Full Rip & Extras By: larry inc [E] [W]
A full rip of Super Mario from NSMB with a bonus Pipe, End Castle and Spring Board Tile set. If I'm missing any just PM me.
Type Info
Format Sprite Sheets Sprites and animation frames saved in a static image medium.
Contents Ripped Sprites ripped directly from a game.

Update History
No History
 
[O] Created: May 31 2010, 5:48 PM
[O] Updated: Never
[O] File Size: 720.87 KB
[O] Views: 14728
[O] Downloads: 11416
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Comments
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Luigilord
Jun 9 2010, 1:14 PM
Best yet.
 
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SUPER KOOPA TROOPA BROS.
Jun 9 2010, 2:46 PM
Way cool, could you make powerups version and Luigi?
 
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yoshi0836
Jun 9 2010, 4:18 PM
best rip EVER!
 
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Theo402
Jun 9 2010, 4:19 PM
Awesome, rip more!
 
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lu9
Jun 9 2010, 5:19 PM
Sorry, it's impossible to rip the more than 10000000000000000000000000000000 frames of 3D, i know that because i am in spriters resource, and they don't let 3D Rips yet. Only Textures. But There is also "The models resource" Wich you can be the first to make a nsmb mario model.
 
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lu9
Jun 9 2010, 5:20 PM
but This is a very very great rip. thanx
 
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Dario bros
Jun 9 2010, 7:11 PM
Awesome smiley is not needed.
 
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darking
Jun 9 2010, 8:28 PM
Quote (lu9 on Jun 9 2010, 5:19 PM)
Sorry, it's impossible to rip the more than 10000000000000000000000000000000 frames of 3D, i know that because i am in spriters resource, and they don't let 3D Rips yet. Only Textures. But There is also "The models resource" Wich you can be the first to make a nsmb mario model.

Thts' true. But games like NSMB have a fixed camera, so you can only see the models from one point of view, so you can rip at least all the frames you can see in the game.
Actually, tSR have some rips of NSMB enemies.
 
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~CaMtEnDo~
Jun 9 2010, 11:52 PM
AWESOME!!! 'bout time we got a hq rip! thanks bro! (not only for Mario, but for the lol face too.)
 
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larry inc
Jun 10 2010, 3:52 AM
Quote (darking on Jun 9 2010, 8:28 PM)
Thts' true. But games like NSMB have a fixed camera, so you can only see the models from one point of view, so you can rip at least all the frames you can see in the game.
Actually, tSR have some rips of NSMB enemies.

This is on TSR, so i guess it counts.
 
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larry inc
Jun 10 2010, 3:53 AM
Quote (SUPER KOOPA TROOPA BROS. on Jun 9 2010, 2:46 PM)
Way cool, could you make powerups version and Luigi?

Im working on a full rip of everything
 
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The Game Sage
Jun 10 2010, 4:14 AM
This is truly awesome. I look forward to more.
 
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lu9
Jun 10 2010, 3:40 PM
Quote (darking on Jun 9 2010, 8:28 PM)
Thts' true. But games like NSMB have a fixed camera, so you can only see the models from one point of view, so you can rip at least all the frames you can see in the game.
Actually, tSR have some rips of NSMB enemies.

Because NSMB Enemies are not 3D, they are mapped tiles in 2D to be like 3D, If you use The Emulator of DeSmuMe And see "View 3D" You will not see the Enemies on it.
 
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darking
Jun 11 2010, 9:57 PM
Quote (lu9 on Jun 10 2010, 3:40 PM)
Because NSMB Enemies are not 3D, they are mapped tiles in 2D to be like 3D, If you use The Emulator of DeSmuMe And see "View 3D" You will not see the Enemies on it.

Sorry?
The Mario and enemies you see in the game are actual 3D models. There's a program you can use to extract the models from the game, if you want any proof.
 
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behind
Jun 12 2010, 12:54 AM
Why didn't you use opengl instead of the nocash 3D setting? It makes the graphics look WAY better in 3D and fixes those holes in the models. Just sayin'. Also, make the words bigger so we CAN SEE WHAT THE ANIMATION IS.

Super rip, though, larry inc. My hat goes off to you for such an awsomely job well done.
 
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larry inc
Jun 13 2010, 1:08 PM
Quote (Wiiboy4ever on Jun 12 2010, 12:54 AM)
Why didn't you use opengl instead of the nocash 3D setting? It makes the graphics look WAY better in 3D and fixes those holes in the models. Just sayin'. Also, make the words bigger so we CAN SEE WHAT THE ANIMATION IS.

Super rip, though, larry inc. My hat goes off to you for such an awsomely job well done.

Thanks for the tip but the holes are there because i removed all layers but the 3d one was the sameness as one on his 'stash, so color them black, ill fix it later, i frogot vine climbing anyway.
 
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larry inc
Jun 13 2010, 1:18 PM
Quote (Wiiboy4ever on Jun 12 2010, 12:54 AM)
Why didn't you use opengl instead of the nocash 3D setting? It makes the graphics look WAY better in 3D and fixes those holes in the models. Just sayin'. Also, make the words bigger so we CAN SEE WHAT THE ANIMATION IS.

Super rip, though, larry inc. My hat goes off to you for such an awsomely job well done.

OpenGL doesn't work, any fixes? Btw i use DeSeMu or something.
 
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Hygo25
Jun 14 2010, 12:53 AM
Why is there a Teh Awesome Smiley in the tileset?
 
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lu9
Jun 14 2010, 5:10 PM
Quote (darking on Jun 11 2010, 9:57 PM)
Sorry?
The Mario and enemies you see in the game are actual 3D models. There's a program you can use to extract the models from the game, if you want any proof.

But I Know they were 3D Models, but they were converted to map. Like donkey kong country for SNES, it was made with 3D Models converted to a character in "2.5D"
Or Sonic Blast for Master System (lolwut?)
 
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darking
Jun 14 2010, 8:30 PM
Quote (lu9 on Jun 14 2010, 5:10 PM)
But I Know they were 3D Models, but they were converted to map. Like donkey kong country for SNES, it was made with 3D Models converted to a character in "2.5D"
Or Sonic Blast for Master System (lolwut?)

That's a method used in games for old videogames, like SNES and GBA ones. But the DS can use 3D models, and that's what NSMB uses.
 
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CBLuigi
Jun 15 2010, 7:46 AM
Quote (darking on Jun 14 2010, 1:30 PM)
That's a method used in games for old videogames, like SNES and GBA ones. But the DS can use 3D models, and that's what NSMB uses.

You're completely ignoring the point.

The enemies are PRERENDERED 3D MODELS. Technically, they're SPRITES. They are not live, moving, animated 3D models like Mario, Peach, and Bowser. Instead, they are animated prerendered frames of 3D models. If you zoom in close on Mario, he's pixely, but not blurry. The enemies, on the other hand, are VERY blurry. That's what's supposed to tip you off.
 
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maxispriter
Jun 18 2010, 9:43 PM
WOW! You very good! Continue.
 
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darking
Jun 18 2010, 11:07 PM
Quote (CBLuigi on Jun 15 2010, 7:46 AM)
You're completely ignoring the point.

The enemies are PRERENDERED 3D MODELS. Technically, they're SPRITES. They are not live, moving, animated 3D models like Mario, Peach, and Bowser. Instead, they are animated prerendered frames of 3D models. If you zoom in close on Mario, he's pixely, but not blurry. The enemies, on the other hand, are VERY blurry. That's what's supposed to tip you off.

The only enemies in the game that are actually sprites are Goomba, Koopa, Paratroopa and Boo. All the others are 3D models.
 
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behind
Jun 21 2010, 4:35 AM
Quote (larry inc on Jun 13 2010, 1:08 PM)
Thanks for the tip but the holes are there because i removed all layers but the 3d one was the sameness as one on his 'stash, so color them black, ill fix it later, i frogot vine climbing anyway.
Oh okay, my bad. I thought you used No$gba.
Quote (larry inc on Jun 13 2010, 1:18 PM)
OpenGL doesn't work, any fixes? Btw i use DeSeMu or something.
Not sure if you can even change the 3D settings in DeSmuME. I've only done it in No$gba.
 
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Disaster Man
Jun 22 2010, 10:39 PM
Here's some poses i can't see on the sheet:
the "touched lava" death pose,
the combo-kill jump poses (regular jump, styled jump with the left hand, even more styled jump with the right hand, and a quick kick, cycle repeats)
just to name a few
 
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jakeroo123
Jun 23 2010, 1:11 AM
Quote (darking on Jun 18 2010, 4:07 PM)
The only enemies in the game that are actually sprites are Goomba, Koopa, Paratroopa and Boo. All the others are 3D models.

I think buzzys and spike tops are too, but the vast majority of enemies are 3d models.
 
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Wingz
Jun 25 2010, 6:25 PM
I like it; its very well made and a perfect likeness of the Game:)
 
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Cramdawg64
Jun 28 2010, 3:41 PM
How long do you think fire mario, or whatever your ripping next, will be posted? Please send message/respond. Big thx.
 
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larry inc
Jun 30 2010, 2:18 AM
Quote (Cramdawg64 on Jun 28 2010, 3:41 PM)
How long do you think fire mario, or whatever your ripping next, will be posted? Please send message/respond. Big thx.

Not too long, Week or two. BTW Next is Luigi.
 
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zesterer
Oct 18 2010, 6:43 PM
This is incredible! Maybe the powerups and luigi could be built too...
Still astounded and very thankful.
Zesterer
 
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Me mario
Nov 14 2010, 3:43 AM
when he's slipping on the rope it looks like he's flying in smg!!
 
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volnado
Feb 16 2011, 6:49 PM
Awesome rips.
 
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orange451
May 29 2011, 9:48 PM
Dx
so painful to add into game maker, if only they were all evenly spaced :P
great quality rip, though.
 
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Mattdraw
Jul 8 2011, 3:19 PM
It would be cool if you could rip these without the dust effects.
 
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Mattdraw
Jul 8 2011, 3:19 PM
It would be cool if you could rip these without the dust effects.
 
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tigerfang98
Jul 11 2011, 9:18 PM
Amazing! with this sheet & some photo editing software, I have made ALL of Mario's powerups.
 
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larry inc
Jul 24 2011, 9:33 PM
Quote (tigerfang98 on Jul 11 2011, 9:18 PM)
Amazing! with this sheet & some photo editing software, I have made ALL of Mario's powerups.

Care to upload?
 
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larry inc
Jul 24 2011, 9:33 PM
Quote (tigerfang98 on Jul 11 2011, 9:18 PM)
Amazing! with this sheet & some photo editing software, I have made ALL of Mario's powerups.

Care to upload?
 
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RaymanFan1995
Aug 8 2011, 4:55 PM
Amazing!!! I can't WAIT to see more!!!

EDIT: Also, Photoshop maybe make the sprites LOOK like they're straight from the game, but they're not EXACT. You could probably upload them, but I, personally, would perfer using EXACT sprites.
 
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Dixiklo
Oct 7 2011, 5:40 PM
You forgot the "Owowow!" move Mario does when touching the lava, but hey: this is the BEST sheet of NSMB ever submitted and it's truly epic!
 
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