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Mar 14 2020, 1:48 PM See Page
Quote (MattKimura on Mar 13 2020, 8:52 PM)
I love this hack for the improvements, and it does make a definitive way to play SM64 in general. However, there's some things that are bothersome. First, the title screen modification. I don't need a reminder letting me know that I applied the patch successfully and that I'm running the patched rom. If this is an improvement hack, this is one let down that doesn't make the game feel official anymore. The game should look the same as it did, and let the gameplay improvements shine on their own.

The second issue I have with the hack is the bone Mario lives icon. A friend of mine told me that I can press B on the file selection to bypass this, but it should've been the other way around. Where it's press B to get the bone Mario icon as sort of an easter egg kind of thing. I have no idea why the bone Mario icon is relevant, it looks out of place.

But other than those two issues, the hack is amazing and makes the game much better to play. I hope you'll take these into consideration on the next update. I'll definitely recommend this hack to others once it's refined.

You can disable the whole bone Mario thing from the options, it's a death counter as opposed to the default lives system of the original game.

As for the title screen, I guess I can add an option for that too, I see your point.
Mar 13 2020, 12:24 PM See Page
I really enjoy these, though to have some decorations to go with them would be nice.
Mar 13 2020, 12:14 PM See Page
Quote (Kirizame on Mar 9 2020, 12:11 AM)
Holy hell, the Hard Mode version of Rematch with Koopa the Quick needs to be nerfed.
After trying multiple time legitimately I settled on abusing the delay of bringing up his text box by doing a frame perfect jump and going down to the beach to start the race, using the shell to ride up the mountain and getting there with half a second to spare.
Unless you've added something or there's a warp I'm missing I honestly can't see how it can be done legitimately.

OOPS that seems to be a mistake, I'm stupid.
I'll fix it with the next update, thanks for reporting.
Feb 29 2020, 10:47 PM See Page
Quote (supersonic392 on Feb 28 2020, 6:31 PM)
hey, i can't seem to patch it, can i have a prepatched rom

No, sharing that would be illegal.
Feb 22 2020, 9:07 PM See Page
Quote (Q-Nova on Feb 22 2020, 3:06 AM)
Looks like a bug has struck this site again, and it's one that's occurred many times, which is the one where some of the submissions uploaded since the last update aren't present in the list within this update. Like, there are much more reviews submitted, and there's also quite a couple games. Have you staff detectives done any sleuthing on that problem?

I'll look into it
Feb 22 2020, 5:40 PM See Page
Quote (Yoshin on Feb 22 2020, 2:40 AM)
For some reason I cannot get this to run on console, is it compatible with console?
Works fine on Mupen64 through libretro.

Yea, it was tested on console.
Jan 29 2020, 9:05 AM See Page
Quote (Mattdraw on Jan 29 2020, 7:31 AM)
Lol I downloading this hoping for a bunch of weird, crazy stuff like the Minecraft level in the thumbnail, then got basically another Hello engine.

Except this doesn't even use Hello Engine? And there are more levels like the one in the thumbnail?
Jan 21 2020, 7:26 PM See Page
Quote (Q-Nova on Jan 20 2020, 3:58 AM)
I was playing again, and I just found a major bug in Flaming Forest Frenzy -- whenever you get hit in the first section, the screen goes black for a bit. I fell into a pit in that same part, and the game froze with everything black except for the HUD and wouldn't respond, so I had to use the Task Manager (and boy, it sure took a while for the game to close). I'm using Windows 7, by the way.

I'll take a look at it
Jan 1 2020, 11:32 PM See Page
Quote (Misteryt1MFGG on Jan 1 2020, 12:07 AM)
I've actually been thinking of making something different recently, as I've begun to get tired of making platforming games. The problem is that I simply have no ideas.
Also, how long have you played this game for? It sounds like you've only played the first two levels, I recall putting a bit more effort into the third level (or at least spending a lot more time on it).

I found it odd you how mentioned Mr. Pence along with the other joke games, that series eventually got so serious that I couldn't even call it a joke anymore (though a lot of the more serious games would end up being scrapped).

I think I quit at the 3rd level actually? Not sure.

And I did play a little bit of "Mr. Pence's Last Penny" and uhhh, if that's a serious game for you then maybe you're underestimating the quality standards for fangames these days lol. It felt like another joke game to me.
Dec 26 2019, 5:00 PM See Page
Quote (Q-Nova on Dec 23 2019, 5:38 AM)
By the way, did you forget about Syaxamaphone's level? I noticed that there's no level marked 9th in the whole game -- I even looked carefully through all map screens!

Of course you're the first one to notice.

He didn't want his level to be included, normally we wouldn't be ok with this but his case was a bit unusual.

As for the wine thing, I fixed that actually but never announced it here, whoops!
Dec 17 2019, 7:43 AM See Page
I recently updated the game to fix the memory leak issues (hopefully), but as for the other crash, I've tried to replicate a similar one earlier but I wasn't successful. I will take a look at it again later, same for the slowdown issues.
Jan 29 2019, 6:04 PM See Page
thanks nova ur cool <3
Nov 1 2018, 7:18 AM See Page
Quote (milesiscool123 on Oct 26 2018, 2:04 AM)
Break Mario out of what?

prison
Jan 22 2018, 9:27 PM See Page
Quote (Mariotroid on Jan 18 2018, 3:55 AM)
It's not a bad game. I do agree with some of the people here, though. The physics are really slippery causing unneeded difficulty. If the physics were more precise, this would be better. As I said, not a bad game.

Also, aren't engine tests not allowed to submit as games on MFGG?

Kinda, only the ones that don't have a full level are not allowed. This one at least has a full level you can finish.
Quote (Submission Rules)
We will not accept "engine tests", in which all you can do is walk around and test out basic elements. Demos, or yet to be completed games, must contain at least one full-length level for a developed engine and at least two for a more basic one.

It seems like no one really cares about submission rules anymore anyways, including the staff. I mean, I remember a few other engine tests being posted before, and even though I reported one of them, nothing was really being done about it. I've been also called out for pointing out a rule-breaking submission of a staff member so I guess that's another proof of that lol

Also, the physics are as slippery as most of the original games and I don't see a problem at that. Having extremely tight controls in a Mario game isn't exactly a good thing.
Sep 11 2017, 11:33 AM See Page
Quote (Submission Rules)
We will not accept useless sprites.

yet this still gets accepted despite having no use in any fangame
Jan 26 2017, 12:06 PM See Page
Quote (canvasdayzee on Jan 26 2017, 10:28 AM)
好可愛!UP主很良心的說加油
English?
Jan 17 2017, 7:01 PM See Page
Quote (Snessy the duck on Jan 16 2017, 4:15 PM)
The galoomba looks a little weird, and I think it should have the SMM swimming sprites too. Otherwise, this is a pretty good sheet, alberit a little small. I would like for this to get extended with other goomba types (And possibly a SMB1 Variant?)
Yeah, SMW Goomba sprite doesn't work well with SMB3 Goomba's face, I should've just redrawn it completely lol

Quote (Music Video 123 on Jan 17 2017, 12:05 PM)
also, CAN YOU ADD SOME SMB3 16-BITS AND SMB1?????????????????
well, NO!!!!!!!!!!
Jan 5 2017, 12:32 PM See Page
Why was spoopy maryo accepted? It's not even a game. Engine tests are more of a game than it, and those are clearly forbidden in the submission guidelines. I know we're dealing with fangames here, but you could at least pretend to have some standards.
Dec 24 2016, 10:39 PM See Page
Merry Christmas everyone!
Dec 10 2016, 9:19 PM See Page
first view

this is pretty much one of the most ambitious but also the best Mario fangames I've ever played. Awesome job dude!
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