Review Information
Game Reviewed Super Mario Melatonin, by Tech Wing
Review Author Parakarry
Created Aug 9 2006, 7:58 PM

General Commentary and Game Overview
For once I have nothing to say here. Read on to find out why.
 
Pros Fantastic engine
 
Cons Once you get past the first level, the enemies and levels become similar to something you'd see in an MFGG acid trip. Also far too short of a game.
 
Impressions
Gameplay
6 / 10
Hahaha, oh my god. Never has "changing gears" meant so much.
It starts out with what looks like the best New Super Mario Bros. engine in a while. It jumps smoothly, it feels natural, and you feel you're ready for a really awesome game. After you play through the level, though, it changes into something totally different: a level composed of level tiles from another game, while navigating through a swarm of enemies and obstacles that have no rhyme or reason. It's almost like an April Fools prank that you're ready to play the best game ever but instead you get something totally different. I'm giving it a 6 because although the engine is amazing, the rest of the game is a joke.
 
Graphics
9 / 10
Very very rich and colorful. You play as a fluid New Super Mario Bros. Mario in a nice world. The enemies include Kraid from Super Metroid with an MSPaint splotch on his head, and there is a Mouser spritesheet that was submitted to MFGG but was declined. It's like all the enemies were dumped out of the looney bin. Plus it flashes bizarre rainbow at one point in the level.
 
Sound
7 / 10
Uses rich mp3-quality music that doesn't seem to slow the game down at all. The sound effects are really great too. There WAS a particular sound at the end that was bothersome, but I won't spoil it here.
 
Replay
3 / 10
I almost had to say N/A here because although after playing it once, you've seen it all. But you almost have to play it again because it was so wondrously strange.
 
Final Words
4 / 10
This game wins the award for most weirdass MFGG game in the world. Great engine, but far too short and random.

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