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Sep 13 2023, 9:14 AM See Page
Quote (PotaDOH on Sep 13 2023, 8:38 AM)
I tried to change the controls and when I was done I was spamming other buttons trying to get out of it because it doesn't seem to have a button for that, and now every button is mapped to "up" and I can't change it back. I am unable to play at all.

If you hold down the F7 key while playing, the controls will reset back to their defaults. This should allow you to try again.
Jul 22 2021, 7:55 PM See Page
Quote (Snicecone on Jul 22 2021, 9:45 AM)
Yo Langton, What's the order of levels you need to complete in order to unlock the final level of the last world? Since it needs to be a specific order.

You have to do The Arena AFTER doing the eight other levels in that world, due to a bug.
May 28 2021, 4:52 PM See Page
Quote (Luigiboi854 on May 27 2021, 8:34 PM)
Pretty cool game, but I can't figure out how to use the Hadouken upgrade. I can only assume that the instructions on how to use the upgrade were in the same level as the Bean boss fight.

It works identically to Mega Man X. You need to be on the ground and have full health.
If you're facing right: quickly input down, down-right, right, CTRL.
If you're facing left: quickly input down, down-left, left, CTRL.
Jan 6 2021, 2:04 AM See Page
I'm actually really happy to see this here. This is a classic.
Oct 21 2020, 4:55 PM See Page
Quote (FlashTrickstar on Oct 21 2020, 1:26 AM)
Can I please get a fix for the problem I mentioned before with boss 3?

Oh, sorry, I've only just figured out what your problem is.
It turns out I forgot to disable a debug feature. At one point, when I was coding the object that changes the background colour during that fight, pressing the C key would display the current hue value of the background. I forgot to disable it, and I'm assuming you've set your shoot key to the C key.
I'll try to roll out a quick patch to disable it as soon as I can.
Sep 17 2020, 12:10 AM See Page
Quote (Roo on Sep 17 2020, 1:05 AM)
The falling speed of the explosive beans, especially when combined with the slowing effect of the coffee, is definitely part of it, but funnily enough, I feel like the collapsing platform things are probably the biggest "offender". I thought I was just bad at remembering things, but then I watched Vinny's playthrough and he died by falling into a pit because of the nut blowback several times in a row, so clearly it's a universal problem. Maybe the platforms could be red when they're facing down or something similar.

I thought darkening the platform and adding a downward arrow would be enough to show that it was fall-through. Maybe I should have had them straight up get destroyed, or fall down, before re-appearing when they need to.

I also just realised, the beans should probably fall slower when they're in the coffee. That might've made that easier.
Sep 16 2020, 8:38 PM See Page
Well, I'm glad you liked it enough to give it a 10/10! Either way, looking back on the game, I agree there's definitely some issues in places.

Regarding the dialogue, did you try holding SHIFT or CTRL? It should be able to speed up the text scroll. And ENTER skips a text-box entirely. Regardless, I think I might have had too many compulsory dialogue boxes outside of cutscenes, so there's quite a bit of stop-and-go. Especially with the E. Gadd upgrades, particularly with how long each message is, and how many upgrades there are. You can't really afford to skip them, because then you wouldn't know what the upgrade even did. If I made the game again, I'd probably have less upgrades and/or make the upgrade descriptions more to-the-point. The other thing I don't like so much now is the long dialogue-heavy Princess Dairy/dream interval, which might be a drag for those doing speedruns, so maybe I should've added an option to skip all of it.

And regarding the boss fights, I'm having a hard time figuring out why people have difficulty with Bean. Is it the amount of damage the explosive beans do? Is it how fast they fall? Should I have provided more milk at the checkpoint? Also, with the bosses as a whole, I realised that people where finding the later bosses easier than the earlier ones. Maybe I didn't do a very good job at balancing them according to the upgrades you receive, even though I *was* testing them with different upgrades during development. I will say though, the third level's boss (being specific would be a spoiler) used to be quite a bit harder before I tweaked how much damage they do. Ah well.
Sep 15 2020, 3:15 PM See Page
Quote (Drageye Hyio on Sep 15 2020, 2:46 PM)
i accidentally messed up the controlls and now i cant play its probobly a good game but idk and i refuse to look up a youtubr video of it
dude exact same I was scrolling through comments to see if I could get advice

Go to your AppData folder, then into Local, find a folder named "Project_Milk_2", then delete the "settings" file that's in there.
Aug 28 2020, 1:27 AM See Page
I was actually going to handle Princess Dairy a bit differently. She was originally going to appear after fighting Milk Man and before the final battle, instead of halfway through the game, giving a similar exposition dump but also using her powers to give Luigi the final (non-optional) upgrade in order to help Luigi out. I opted to have it happen earlier because of how much already goes on at the end of the game.

Glad you liked it overall though!
Feb 20 2020, 3:41 PM See Page
Quote (MrHoot2000 on Feb 19 2020, 8:52 PM)
how do you get to tubular towers?

You need 12 Energy Drops to unlock that level. The wormhole to enter the level is down the gap between Luminous Lagoon and the pipe on the right of it.
Dec 14 2019, 2:43 PM See Page
Quote (MrHoot2000 on Dec 12 2019, 5:51 PM)
how do you get full screen?

Pause Menu -> Options -> Video & Controls -> Change Window Size
The fourth window size is full-screen.
Dec 5 2019, 2:26 AM See Page
Quote (DrakeFeatherwing on Dec 5 2019, 2:31 AM)
It's not just there, I've had that happen even in the 1st main stage after the tutorial... I'd dash and then end up inside a place I shouldn't be, wall jumping inside the wall.

Wall collision when characters are running at high speeds is something that I've had some difficulty with. The clipping issues don't always happen consistently which makes it harder to test for. It's got to do with characters going fast enough that they bypass the check for the wall collision, and instead the floor collision occurs instead, which results in the player getting shot up to the top of the solid surface. Once I get a complete fix working I'll let everyone know.
Oct 22 2019, 2:33 AM See Page
Quote (Star-Frosted Piranha plant on Oct 21 2019, 11:47 PM)
What computer do you use then? I have one of those old Elitebook 8440p's

I use a Dell Inspiron 17. Also I've read that one way of stopping the error from happening is to update DirectX.
Oct 14 2019, 9:19 PM See Page
Quote (Star-Frosted Piranha plant on Oct 13 2019, 8:05 PM)
For some reason, dissonant dunes wont work.

Sorry I made a duplicate

It says FATAL ERROR IN VERTEX SHADER COMPILATION.

If you're having issues with the shader used in Dissonant Dunes, it can be disabled by turning on Low-Resources Mode in the Options Menu, under Video & Controls. I'm not sure why this is happening, as my computer never had trouble with it.
Oct 11 2019, 5:24 PM See Page
Quote (Q-Nova on Oct 9 2019, 7:55 PM)
It's nice to see that you're still working on this! Since I haven't played the demo yet (I'd rather wait for the full version) and am rather curious, how far are you in the project?

Also, am I the only one who thought that yellow creature in the screenshot was a Poison Slug (from Commander Keen 4)?

It terms of levels, there's still quite a lot left to go. But after doing a lot of graphical improvements, porting over to GM Studio and adding some important features, the game's internal workings are basically done, so when I'm working on it I can just focus on designing levels or boss battles. I've been planning every little thing about the game over the last few years, and I'm content with how I'm going to implement every part when the time arrives. But because I'm now in my last and most important year of university, I'll be surprised if I can finish it by the end of 2020.
Jul 16 2019, 6:32 PM See Page
Quote (Vitiman on Jul 16 2019, 2:40 AM)
super mario damenshins 2 is canceled so that he can continue making this game full-time, final release of metallic madness coming soon 2022

Yep, this be followed by Lactose-Intolerant Luigi: Mario Drinks A Glass of Milk 2 in 2023.

In all seriousness, the next demo for Dimensions 2 should arrive this summer, if everything goes according to plan. I've been doing my best to make sure it's a lot more polished than the previous demos.
Jun 29 2019, 1:48 PM See Page
Hey, thanks for the review! It's funny that you caught on to the fact this was made as an attempt to see what I could do with making a smaller game, rather than a huge ambitious one. Of course, Dimensions 2 is very much still happening, and making this April Fools game didn't really hold it back since I only spent a week on it. I'm glad that I did this, since it's opened my eyes as to why people make smaller fangames. The secret is: it's a lot less exhausting, and you can still have fun making them!
Jun 22 2019, 1:09 PM See Page
The question is, can YOU Beat The Game?
Feb 17 2019, 2:30 AM See Page
Aw heck yeah, love me some DK94!
Apr 22 2018, 12:24 AM See Page
Quote (gengarmaster on Apr 21 2018, 6:35 PM)
Stop treating Thunder Dragon like he derserves more respect than Shigeru Miyamoto!

I'm guessing you're referring to the Thunder Dragon statue joke in World 5? It's just a joke amongst the MFGG community that I decided to stick in there. https: // wiki.mfgg.net/index.php?title=Thunder_Dragon_statue
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